basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -6,6 +6,7 @@ namespace OpenRa.Game.Traits
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{
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class Cloak : IRenderModifier, INotifyAttack, ITick
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{
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[Sync]
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int remainingUncloakTime = 2; /* setup for initial cloak */
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public Cloak(Actor self) {}
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