basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -74,6 +74,7 @@ namespace OpenRa.Game.Traits
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}
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// Key: Production category.
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// TODO: sync this
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readonly Cache<string, List<ProductionItem>> production
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= new Cache<string, List<ProductionItem>>( _ => new List<ProductionItem>() );
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