basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -6,6 +6,7 @@ namespace OpenRa.Game.Traits
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{
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class RallyPoint : IRender, IIssueOrder, IResolveOrder, ITick
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{
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[Sync]
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public int2 rallyPoint;
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public Animation anim;
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