basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -7,7 +7,9 @@ namespace OpenRa.Game.Traits
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class RenderWarFactory : IRender, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction
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{
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public Animation roof;
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[Sync]
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bool doneBuilding;
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[Sync]
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bool isOpen;
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public readonly Actor self;
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