basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.

This commit is contained in:
Bob
2010-01-09 14:25:54 +13:00
parent 1bf7e462d6
commit b24983f0ef
41 changed files with 147 additions and 24 deletions

View File

@@ -8,6 +8,7 @@ namespace OpenRa.Game.Traits
const float proneDamage = .5f;
const float proneSpeed = .5f;
[Sync]
int remainingProneTime = 0;
public bool IsProne { get { return remainingProneTime > 0; } }