basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
This commit is contained in:
@@ -8,6 +8,7 @@ namespace OpenRa.Game.Traits
|
||||
const float proneDamage = .5f;
|
||||
const float proneSpeed = .5f;
|
||||
|
||||
[Sync]
|
||||
int remainingProneTime = 0;
|
||||
|
||||
public bool IsProne { get { return remainingProneTime > 0; } }
|
||||
|
||||
Reference in New Issue
Block a user