diff --git a/mods/cnc/maps/gdi05a/gdi05a.lua b/mods/cnc/maps/gdi05a/gdi05a.lua index 2cb09c4acf..c50a4c9d6d 100644 --- a/mods/cnc/maps/gdi05a/gdi05a.lua +++ b/mods/cnc/maps/gdi05a/gdi05a.lua @@ -128,13 +128,12 @@ DiscoverGdiBase = function(actor, discoverer) Utils.Do(GdiBase, function(actor) actor.Owner = player end) - GdiHarv.FindResources() baseDiscovered = true gdiObjective3 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.") player.MarkCompletedObjective(gdiObjective1) - + Attack() end diff --git a/mods/cnc/maps/gdi05b/gdi05b.lua b/mods/cnc/maps/gdi05b/gdi05b.lua index fa39b857a8..c45010457b 100644 --- a/mods/cnc/maps/gdi05b/gdi05b.lua +++ b/mods/cnc/maps/gdi05b/gdi05b.lua @@ -6,7 +6,7 @@ AllToHuntTrigger = AtkRoute1 = { waypoint4.Location, waypoint5.Location, waypoint6.Location, waypoint7.Location, waypoint8.Location } AtkRoute2 = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location } -AutoCreateTeams = +AutoCreateTeams = { { types = { e1 = 1, e3 = 3 }, route = AtkRoute2 }, { types = { e1 = 3, e3 = 1 }, route = AtkRoute2 }, @@ -70,7 +70,6 @@ DiscoverGdiBase = function(actor, discoverer) Utils.Do(GdiBase, function(actor) actor.Owner = player end) - GdiHarv.FindResources() baseDiscovered = true @@ -140,7 +139,7 @@ WorldLoaded = function() Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) - + Utils.Do(Map.NamedActors, function(actor) if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) @@ -177,9 +176,9 @@ WorldLoaded = function() player.MarkCompletedObjective(gdiObjective2) Actor.Create("airstrike.proxy", true, { Owner = player }) end) - + Camera.Position = UnitsRally.CenterPosition - + InsertGdiUnits() end