Create separate Linux launchers for each mod.
This commit is contained in:
16
packaging/linux/openra.in
Executable file
16
packaging/linux/openra.in
Executable file
@@ -0,0 +1,16 @@
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#!/bin/sh
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cd "{GAME_INSTALL_DIR}"
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mono {DEBUG} OpenRA.Game.exe Game.Mod={MOD} Engine.LaunchPath="{BIN_DIR}/openra-{MOD}" "$@"
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# Show a crash dialog if required
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if [ $? != 0 ] && [ $? != 1 ]
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then
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if which zenity > /dev/null
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then
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zenity --question --title "{MODNAME}" --text "{MODNAME} has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ
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else
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printf "{MODNAME} has encountered a fatal error.\n -> Log Files are available in ~/.openra\n -> FAQ is available at https://github.com/OpenRA/OpenRA/wiki/FAQ\n"
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fi
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exit 1
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fi
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