Add dynamic map refresh

This commit is contained in:
Gustas
2022-02-10 14:57:43 +02:00
committed by Matthias Mailänder
parent 61df7974b0
commit b254eb0f3d
6 changed files with 263 additions and 46 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -178,10 +178,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var combinedPath = Platform.ResolvePath(Path.Combine(selectedDirectory.Folder.Name, filename.Text + fileTypes[fileType].Extension));
// Invalidate the old map metadata
if (map.Uid != null && map.Package != null && map.Package.Name == combinedPath)
modData.MapCache[map.Uid].Invalidate();
try
{
if (!(map.Package is IReadWritePackage package) || package.Name != combinedPath)
@@ -195,9 +191,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
map.Save(package);
// Update the map cache so it can be loaded without restarting the game
modData.MapCache[map.Uid].UpdateFromMap(map.Package, selectedDirectory.Folder, selectedDirectory.Classification, null, map.Grid.Type);
Console.WriteLine("Saved current map at {0}", combinedPath);
Ui.CloseWindow();

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -59,6 +59,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
MapPreview map;
Session.MapStatus mapStatus;
string oldMapUid;
string newMapUid;
string lastUpdatedUid;
bool chatEnabled;
bool addBotOnMapLoad;
@@ -129,6 +132,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Game.LobbyInfoChanged += UpdateSpawnOccupants;
Game.BeforeGameStart += OnGameStart;
Game.ConnectionStateChanged += ConnectionStateChanged;
modData.MapCache.MapUpdated += TrackRelevantMapUpdates;
var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
if (name != null)
@@ -182,20 +186,26 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
var onSelect = new Action<string>(uid =>
{
// Don't select the same map again
if (uid == map.Uid)
// Don't select the same map again, and handle map becoming unavailable
if (uid == map.Uid && modData.MapCache[uid].Status != MapStatus.Available)
return;
orderManager.IssueOrder(Order.Command("map " + uid));
Game.Settings.Server.Map = uid;
Game.Settings.Save();
newMapUid = null;
oldMapUid = null;
lastUpdatedUid = null;
});
// Check for updated maps, if the user has edited a map we'll preselect it for them
modData.MapCache.UpdateMaps();
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", map.Uid },
{ "initialMap", lastUpdatedUid ?? map.Uid },
{ "initialTab", MapClassification.System },
{ "onExit", DoNothing },
{ "onExit", Game.IsHost ? new Action(() => UpdateSelectedMap()) : null },
{ "onSelect", Game.IsHost ? onSelect : null },
{ "filter", MapVisibility.Lobby },
});
@@ -364,8 +374,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
// Force start panel
Action startGame = () =>
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
// Refresh MapCache and check if the selected map is available before attempting to start the game
if (modData.MapCache[map.Uid].Status == MapStatus.Available)
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
}
else
UpdateSelectedMap();
};
var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
@@ -484,6 +500,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Game.LobbyInfoChanged -= UpdateSpawnOccupants;
Game.BeforeGameStart -= OnGameStart;
Game.ConnectionStateChanged -= ConnectionStateChanged;
modData.MapCache.MapUpdated -= TrackRelevantMapUpdates;
}
base.Dispose(disposing);
@@ -822,6 +839,36 @@ namespace OpenRA.Mods.Common.Widgets.Logic
onStart();
}
void TrackRelevantMapUpdates(string oldUid, string newUid)
{
// We need to handle map being updated multiple times without a refresh
if (map.Uid == oldUid || oldUid == newMapUid)
{
if (oldMapUid == null)
oldMapUid = oldUid;
newMapUid = newUid;
}
if (newUid != null)
lastUpdatedUid = newUid;
}
void UpdateSelectedMap()
{
if (modData.MapCache[map.Uid].Status == MapStatus.Available)
return;
if (oldMapUid == map.Uid && modData.MapCache[newMapUid].Status == MapStatus.Available)
{
orderManager.IssueOrder(Order.Command("map " + newMapUid));
Game.Settings.Server.Map = newMapUid;
Game.Settings.Save();
newMapUid = null;
oldMapUid = null;
lastUpdatedUid = null;
}
}
}
public class LobbyFaction

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -158,7 +158,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
// Loading into the map editor
Game.BeforeGameStart += RemoveShellmapUI;
var onSelect = new Action<string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid));
var onSelect = new Action<string>(uid =>
{
if (modData.MapCache[uid].Status != MapStatus.Available)
SwitchMenu(MenuType.Extras);
else
LoadMapIntoEditor(modData.MapCache[uid].Uid);
});
var newMapButton = widget.Get<ButtonWidget>("NEW_MAP_BUTTON");
newMapButton.OnClick = () =>

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (previews.Any())
{
CreateMissionGroup(kv.Key, previews);
CreateMissionGroup(kv.Key, previews, onExit);
allPreviews.AddRange(previews);
}
}
@@ -131,7 +131,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (loosePreviews.Any())
{
CreateMissionGroup("Missions", loosePreviews);
CreateMissionGroup("Missions", loosePreviews, onExit);
allPreviews.AddRange(loosePreviews);
}
@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}).Start();
var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
startButton.OnClick = StartMissionClicked;
startButton.OnClick = () => StartMissionClicked(onExit);
startButton.IsDisabled = () => selectedMap == null;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
@@ -179,7 +179,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
base.Dispose(disposing);
}
void CreateMissionGroup(string title, IEnumerable<MapPreview> previews)
void CreateMissionGroup(string title, IEnumerable<MapPreview> previews, Action onExit)
{
var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
header.Get<LabelWidget>("LABEL").GetText = () => title;
@@ -190,7 +190,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var item = ScrollItemWidget.Setup(template,
() => selectedMap != null && selectedMap.Uid == preview.Uid,
() => SelectMap(preview),
StartMissionClicked);
() => StartMissionClicked(onExit));
var label = item.Get<LabelWithTooltipWidget>("TITLE");
WidgetUtils.TruncateLabelToTooltip(label, preview.Title);
@@ -365,10 +365,19 @@ namespace OpenRA.Mods.Common.Widgets.Logic
playingVideo = PlayingVideo.None;
}
void StartMissionClicked()
void StartMissionClicked(Action onExit)
{
StopVideo(videoPlayer);
// If selected mission becomes unavailable, exit MissionBrowser to refresh
if (modData.MapCache[selectedMap.Uid].Status != MapStatus.Available)
{
Game.Disconnect();
Ui.CloseWindow();
onExit();
return;
}
var orders = new List<Order>();
if (difficulty != null)
orders.Add(Order.Command($"option difficulty {difficulty}"));