From b2772c1443db11b2942394b0dc9b60e6ac318977 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 31 Mar 2013 04:03:43 -0700 Subject: [PATCH] Gun & Guard tower detection range increased +1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The detection range for cloaked units for guard towers and guns is low (3).  This is needed so that stealth tanks aren't too good at sneaking by everything.  --- mods/cnc/rules/structures.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 9259f6303a..f07a9dde95 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -535,7 +535,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 3 + Range: 4 SAM: Inherits: ^Building @@ -654,7 +654,7 @@ GTWR: DebugNextAutoTargetScanTime: -AutoTargetIgnore: DetectCloaked: - Range: 3 + Range: 4 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: