Rewrite C&C Settings panel.
This commit is contained in:
@@ -25,150 +25,348 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class CncSettingsLogic
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{
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enum PanelType { General, Input }
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enum PanelType { Display, Audio, Input, Advanced }
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Dictionary<PanelType, Action> leavePanelActions = new Dictionary<PanelType, Action>();
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Dictionary<PanelType, Action> resetPanelActions = new Dictionary<PanelType, Action>();
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PanelType settingsPanel = PanelType.Display;
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Widget panelContainer, tabContainer;
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WorldRenderer worldRenderer;
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SoundDevice soundDevice;
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PanelType settingsPanel = PanelType.General;
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ColorPreviewManagerWidget colorPreview;
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World world;
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[ObjectCreator.UseCtor]
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public CncSettingsLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer)
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public CncSettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer)
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{
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this.world = world;
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var panel = widget.Get("SETTINGS_PANEL");
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this.worldRenderer = worldRenderer;
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// General pane
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var generalButton = panel.Get<ButtonWidget>("GENERAL_BUTTON");
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generalButton.OnClick = () => settingsPanel = PanelType.General;
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generalButton.IsHighlighted = () => settingsPanel == PanelType.General;
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panelContainer = widget.Get("SETTINGS_PANEL");
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tabContainer = panelContainer;
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var generalPane = panel.Get("GENERAL_CONTROLS");
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generalPane.IsVisible = () => settingsPanel == PanelType.General;
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RegisterSettingsPanel(PanelType.Display, InitDisplayPanel, ResetDisplayPanel, "DISPLAY_PANEL", "DISPLAY_TAB");
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RegisterSettingsPanel(PanelType.Audio, InitAudioPanel, ResetAudioPanel, "AUDIO_PANEL", "AUDIO_TAB");
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RegisterSettingsPanel(PanelType.Input, InitInputPanel, ResetInputPanel, "INPUT_PANEL", "INPUT_TAB");
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RegisterSettingsPanel(PanelType.Advanced, InitAdvancedPanel, ResetAdvancedPanel, "ADVANCED_PANEL", "ADVANCED_TAB");
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var gameSettings = Game.Settings.Game;
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var playerSettings = Game.Settings.Player;
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var debugSettings = Game.Settings.Debug;
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var graphicsSettings = Game.Settings.Graphics;
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var soundSettings = Game.Settings.Sound;
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// Player profile
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var nameTextfield = generalPane.Get<TextFieldWidget>("NAME_TEXTFIELD");
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nameTextfield.Text = playerSettings.Name;
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colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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colorPreview.Color = playerSettings.Color;
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var colorDropdown = generalPane.Get<DropDownButtonWidget>("COLOR");
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colorDropdown.OnMouseDown = _ => ShowColorPicker(colorDropdown, playerSettings);
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colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => playerSettings.Color.RGB;
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// Debug
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var perftextCheckbox = generalPane.Get<CheckboxWidget>("PERFTEXT_CHECKBOX");
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perftextCheckbox.IsChecked = () => debugSettings.PerfText;
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perftextCheckbox.OnClick = () => debugSettings.PerfText ^= true;
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var perfgraphCheckbox = generalPane.Get<CheckboxWidget>("PERFGRAPH_CHECKBOX");
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perfgraphCheckbox.IsChecked = () => debugSettings.PerfGraph;
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perfgraphCheckbox.OnClick = () => debugSettings.PerfGraph ^= true;
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var checkunsyncedCheckbox = generalPane.Get<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");
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checkunsyncedCheckbox.IsChecked = () => debugSettings.SanityCheckUnsyncedCode;
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checkunsyncedCheckbox.OnClick = () => debugSettings.SanityCheckUnsyncedCode ^= true;
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var showFatalErrorDialog = generalPane.Get<CheckboxWidget>("SHOW_FATAL_ERROR_DIALOG_CHECKBOX");
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showFatalErrorDialog.IsChecked = () => Game.Settings.Debug.ShowFatalErrorDialog;
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showFatalErrorDialog.OnClick = () => Game.Settings.Debug.ShowFatalErrorDialog ^= true;
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// Video
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var windowModeDropdown = generalPane.Get<DropDownButtonWidget>("MODE_DROPDOWN");
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windowModeDropdown.OnMouseDown = _ => SettingsMenuLogic.ShowWindowModeDropdown(windowModeDropdown, graphicsSettings);
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windowModeDropdown.GetText = () => graphicsSettings.Mode == WindowMode.Windowed ?
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"Windowed" : graphicsSettings.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
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var pixelDoubleCheckbox = generalPane.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
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pixelDoubleCheckbox.IsChecked = () => graphicsSettings.PixelDouble;
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pixelDoubleCheckbox.OnClick = () =>
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panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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graphicsSettings.PixelDouble ^= true;
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worldRenderer.Viewport.Zoom = graphicsSettings.PixelDouble ? 2 : 1;
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};
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var showShellmapCheckbox = generalPane.Get<CheckboxWidget>("SHOW_SHELLMAP");
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showShellmapCheckbox.IsChecked = () => gameSettings.ShowShellmap;
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showShellmapCheckbox.OnClick = () => gameSettings.ShowShellmap ^= true;
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generalPane.Get("WINDOW_RESOLUTION").IsVisible = () => graphicsSettings.Mode == WindowMode.Windowed;
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var windowWidth = generalPane.Get<TextFieldWidget>("WINDOW_WIDTH");
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windowWidth.Text = graphicsSettings.WindowedSize.X.ToString();
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var windowHeight = generalPane.Get<TextFieldWidget>("WINDOW_HEIGHT");
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windowHeight.Text = graphicsSettings.WindowedSize.Y.ToString();
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var languageDropDownButton = generalPane.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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languageDropDownButton.OnMouseDown = _ => SettingsMenuLogic.ShowLanguageDropdown(languageDropDownButton);
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languageDropDownButton.GetText = () => FieldLoader.Translate(Game.Settings.Graphics.Language);
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// Audio
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var soundSlider = generalPane.Get<SliderWidget>("SOUND_SLIDER");
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soundSlider.OnChange += x => { soundSettings.SoundVolume = x; Sound.SoundVolume = x; };
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soundSlider.Value = soundSettings.SoundVolume;
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var musicSlider = generalPane.Get<SliderWidget>("MUSIC_SLIDER");
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musicSlider.OnChange += x => { soundSettings.MusicVolume = x; Sound.MusicVolume = x; };
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musicSlider.Value = soundSettings.MusicVolume;
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var shellmapMusicCheckbox = generalPane.Get<CheckboxWidget>("SHELLMAP_MUSIC");
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shellmapMusicCheckbox.IsChecked = () => soundSettings.MapMusic;
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shellmapMusicCheckbox.OnClick = () => soundSettings.MapMusic ^= true;
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var devices = Sound.AvailableDevices();
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soundDevice = devices.FirstOrDefault(d => d.Engine == soundSettings.Engine && d.Device == soundSettings.Device) ?? devices.First();
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var audioDeviceDropdown = generalPane.Get<DropDownButtonWidget>("AUDIO_DEVICE");
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audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, soundSettings, devices);
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audioDeviceDropdown.GetText = () => soundDevice.Label;
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// Input pane
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var inputPane = panel.Get("INPUT_CONTROLS");
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inputPane.IsVisible = () => settingsPanel == PanelType.Input;
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var inputButton = panel.Get<ButtonWidget>("INPUT_BUTTON");
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inputButton.OnClick = () => settingsPanel = PanelType.Input;
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inputButton.IsHighlighted = () => settingsPanel == PanelType.Input;
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var classicMouseCheckbox = inputPane.Get<CheckboxWidget>("CLASSICORDERS_CHECKBOX");
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classicMouseCheckbox.IsChecked = () => gameSettings.UseClassicMouseStyle;
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classicMouseCheckbox.OnClick = () => gameSettings.UseClassicMouseStyle ^= true;
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var scrollSlider = inputPane.Get<SliderWidget>("SCROLLSPEED_SLIDER");
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scrollSlider.Value = gameSettings.ViewportEdgeScrollStep;
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scrollSlider.OnChange += x => gameSettings.ViewportEdgeScrollStep = x;
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var edgescrollCheckbox = inputPane.Get<CheckboxWidget>("EDGESCROLL_CHECKBOX");
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edgescrollCheckbox.IsChecked = () => gameSettings.ViewportEdgeScroll;
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edgescrollCheckbox.OnClick = () => gameSettings.ViewportEdgeScroll ^= true;
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var mouseScrollDropdown = inputPane.Get<DropDownButtonWidget>("MOUSE_SCROLL");
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mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gameSettings);
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mouseScrollDropdown.GetText = () => gameSettings.MouseScroll.ToString();
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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playerSettings.Name = nameTextfield.Text;
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int x, y;
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int.TryParse(windowWidth.Text, out x);
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int.TryParse(windowHeight.Text, out y);
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graphicsSettings.WindowedSize = new int2(x, y);
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soundSettings.Device = soundDevice.Device;
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soundSettings.Engine = soundDevice.Engine;
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leavePanelActions[settingsPanel]();
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Game.Settings.Save();
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Ui.CloseWindow();
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onExit();
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};
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panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
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{
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resetPanelActions[settingsPanel]();
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Game.Settings.Save();
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};
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}
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static bool ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
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static void BindCheckboxPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var cb = parent.Get<CheckboxWidget>(id);
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cb.IsChecked = () => (bool)field.GetValue(group);
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cb.OnClick = () => field.SetValue(group, cb.IsChecked() ^ true);
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}
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static void BindSliderPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var ss = parent.Get<SliderWidget>(id);
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ss.Value = (float)field.GetValue(group);
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ss.OnChange += x => field.SetValue(group, x);
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}
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static void BindHotkeyPref(KeyValuePair<string, string> kv, KeySettings ks, Widget template, Widget parent)
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{
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var key = template.Clone() as Widget;
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key.Id = kv.Key;
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key.IsVisible = () => true;
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var field = ks.GetType().GetField(kv.Key);
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if (field == null)
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throw new InvalidOperationException("Game.Settings.Keys does not contain {1}".F(kv.Key));
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key.Get<LabelWidget>("FUNCTION").GetText = () => kv.Value + ":";
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var textBox = key.Get<HotkeyEntryWidget>("HOTKEY");
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textBox.Key = (Hotkey)field.GetValue(ks);
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textBox.OnLoseFocus = () => field.SetValue(ks, textBox.Key);
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parent.AddChild(key);
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}
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void RegisterSettingsPanel(PanelType type, Func<Widget, Action> init, Func<Widget, Action> reset, string panelID, string buttonID)
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{
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var panel = panelContainer.Get(panelID);
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var tab = tabContainer.Get<ButtonWidget>(buttonID);
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panel.IsVisible = () => settingsPanel == type;
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tab.IsHighlighted = () => settingsPanel == type;
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tab.OnClick = () => { leavePanelActions[settingsPanel](); Game.Settings.Save(); settingsPanel = type; };
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leavePanelActions.Add(type, init(panel));
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resetPanelActions.Add(type, reset(panel));
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}
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Action InitDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
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BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
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BindCheckboxPref(panel, "SHOW_SHELLMAP", gs, "ShowShellmap");
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var languageDropDownButton = panel.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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languageDropDownButton.OnMouseDown = _ => SettingsMenuLogic.ShowLanguageDropdown(languageDropDownButton);
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languageDropDownButton.GetText = () => FieldLoader.Translate(ds.Language);
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var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
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windowModeDropdown.OnMouseDown = _ => SettingsMenuLogic.ShowWindowModeDropdown(windowModeDropdown, ds);
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windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
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"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
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// Update zoom immediately
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var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
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var oldOnClick = pixelDoubleCheckbox.OnClick;
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pixelDoubleCheckbox.OnClick = () =>
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{
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oldOnClick();
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worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
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};
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panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
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var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
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windowWidth.Text = ds.WindowedSize.X.ToString();
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var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
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windowHeight.Text = ds.WindowedSize.Y.ToString();
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var frameLimitTextfield = panel.Get<TextFieldWidget>("FRAME_LIMIT_TEXTFIELD");
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frameLimitTextfield.Text = ds.MaxFramerate.ToString();
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frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
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return () =>
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{
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int x, y;
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int.TryParse(windowWidth.Text, out x);
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int.TryParse(windowHeight.Text, out y);
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ds.WindowedSize = new int2(x, y);
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int.TryParse(frameLimitTextfield.Text, out ds.MaxFramerate);
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};
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}
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Action ResetDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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var dds = new GraphicSettings();
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var dgs = new GameSettings();
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return () =>
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{
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gs.ShowShellmap = dgs.ShowShellmap;
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ds.CapFramerate = dds.CapFramerate;
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.Mode = dds.Mode;
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ds.WindowedSize = dds.WindowedSize;
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ds.PixelDouble = dds.PixelDouble;
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worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
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};
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}
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Action InitAudioPanel(Widget panel)
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{
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var ss = Game.Settings.Sound;
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BindCheckboxPref(panel, "SHELLMAP_MUSIC", ss, "MapMusic");
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BindCheckboxPref(panel, "CASH_TICKS", ss, "CashTicks");
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BindSliderPref(panel, "SOUND_VOLUME", ss, "SoundVolume");
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BindSliderPref(panel, "MUSIC_VOLUME", ss, "MusicVolume");
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BindSliderPref(panel, "VIDEO_VOLUME", ss, "VideoVolume");
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// Update volume immediately
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panel.Get<SliderWidget>("SOUND_VOLUME").OnChange += x => Sound.SoundVolume = x;
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panel.Get<SliderWidget>("MUSIC_VOLUME").OnChange += x => Sound.MusicVolume = x;
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panel.Get<SliderWidget>("VIDEO_VOLUME").OnChange += x => Sound.VideoVolume = x;
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var devices = Sound.AvailableDevices();
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soundDevice = devices.FirstOrDefault(d => d.Engine == ss.Engine && d.Device == ss.Device) ?? devices.First();
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var audioDeviceDropdown = panel.Get<DropDownButtonWidget>("AUDIO_DEVICE");
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audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, ss, devices);
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audioDeviceDropdown.GetText = () => soundDevice.Label;
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return () =>
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{
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ss.Device = soundDevice.Device;
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ss.Engine = soundDevice.Engine;
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};
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}
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Action ResetAudioPanel(Widget panel)
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{
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var ss = Game.Settings.Sound;
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var dss = new SoundSettings();
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return () =>
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{
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ss.MapMusic = dss.MapMusic;
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ss.SoundVolume = dss.SoundVolume;
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ss.MusicVolume = dss.MusicVolume;
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ss.VideoVolume = dss.VideoVolume;
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ss.CashTicks = dss.CashTicks;
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ss.Device = dss.Device;
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ss.Engine = dss.Engine;
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panel.Get<SliderWidget>("SOUND_VOLUME").Value = ss.SoundVolume;
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panel.Get<SliderWidget>("MUSIC_VOLUME").Value = ss.MusicVolume;
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panel.Get<SliderWidget>("VIDEO_VOLUME").Value = ss.VideoVolume;
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soundDevice = Sound.AvailableDevices().First();
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};
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}
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Action InitInputPanel(Widget panel)
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{
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// TODO: Extract these to a yaml file
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var specialHotkeys = new Dictionary<string, string>()
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{
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{ "PauseKey", "Pause / Unpause" },
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{ "CycleBaseKey", "Jump to base" },
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{ "ToLastEventKey", "Jump to last radar event" },
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{ "ToSelectionKey", "Jump to selection" },
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{ "SellKey", "Sell mode" },
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{ "PowerDownKey", "Power-down mode" },
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{ "RepairKey", "Repair mode" },
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{ "CycleTabsKey", "Cycle production tabs" }
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};
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var unitHotkeys = new Dictionary<string, string>()
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{
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{ "AttackMoveKey", "Attack Move" },
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{ "StopKey", "Stop" },
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{ "ScatterKey", "Scatter" },
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{ "StanceCycleKey", "Cycle Stance" },
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{ "DeployKey", "Deploy" },
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{ "GuardKey", "Guard" }
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};
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var gs = Game.Settings.Game;
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var ks = Game.Settings.Keys;
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BindCheckboxPref(panel, "CLASSICORDERS_CHECKBOX", gs, "UseClassicMouseStyle");
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BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
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BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
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var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL");
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mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
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mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
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var hotkeyList = panel.Get<ScrollPanelWidget>("HOTKEY_LIST");
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hotkeyList.Layout = new GridLayout(hotkeyList);
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var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
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var globalTemplate = hotkeyList.Get("GLOBAL_TEMPLATE");
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var unitTemplate = hotkeyList.Get("UNIT_TEMPLATE");
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hotkeyList.RemoveChildren();
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var globalHeader = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
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globalHeader.Get<LabelWidget>("LABEL").GetText = () => "Global Commands";
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hotkeyList.AddChild(globalHeader);
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foreach (var kv in specialHotkeys)
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BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
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var unitHeader = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
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unitHeader.Get<LabelWidget>("LABEL").GetText = () => "Unit Commands";
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hotkeyList.AddChild(unitHeader);
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foreach (var kv in unitHotkeys)
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BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
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return () =>
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{
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// Remove focus from the selected hotkey widget
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// This is a bit of a hack, but works
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if (Ui.KeyboardFocusWidget != null && panel.GetOrNull(Ui.KeyboardFocusWidget.Id) != null)
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{
|
||||
Ui.KeyboardFocusWidget.YieldKeyboardFocus();
|
||||
Ui.KeyboardFocusWidget = null;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Action ResetInputPanel(Widget panel)
|
||||
{
|
||||
var gs = Game.Settings.Game;
|
||||
var ks = Game.Settings.Keys;
|
||||
var dgs = new GameSettings();
|
||||
var dks = new KeySettings();
|
||||
|
||||
return () =>
|
||||
{
|
||||
gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
|
||||
gs.MouseScroll = dgs.MouseScroll;
|
||||
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
|
||||
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
|
||||
|
||||
foreach (var f in ks.GetType().GetFields())
|
||||
{
|
||||
var value = (Hotkey)f.GetValue(dks);
|
||||
f.SetValue(ks, value);
|
||||
panel.Get(f.Name).Get<HotkeyEntryWidget>("HOTKEY").Key = value;
|
||||
}
|
||||
|
||||
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
|
||||
};
|
||||
}
|
||||
|
||||
Action InitAdvancedPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Debug;
|
||||
var ss = Game.Settings.Server;
|
||||
|
||||
BindCheckboxPref(panel, "NAT_DISCOVERY", ss, "DiscoverNatDevices");
|
||||
BindCheckboxPref(panel, "VERBOSE_NAT_CHECKBOX", ss, "VerboseNatDiscovery");
|
||||
BindCheckboxPref(panel, "PERFTEXT_CHECKBOX", ds, "PerfText");
|
||||
BindCheckboxPref(panel, "PERFGRAPH_CHECKBOX", ds, "PerfGraph");
|
||||
BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SanityCheckUnsyncedCode");
|
||||
BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
|
||||
BindCheckboxPref(panel, "DEVELOPER_MENU_CHECKBOX", ds, "DeveloperMenu");
|
||||
BindCheckboxPref(panel, "CRASH_DIALOG_CHECKBOX", ds, "ShowFatalErrorDialog");
|
||||
|
||||
return () => { };
|
||||
}
|
||||
|
||||
Action ResetAdvancedPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Debug;
|
||||
var ss = Game.Settings.Server;
|
||||
var dds = new DebugSettings();
|
||||
var dss = new ServerSettings();
|
||||
|
||||
return () =>
|
||||
{
|
||||
ss.DiscoverNatDevices = dss.DiscoverNatDevices;
|
||||
ss.VerboseNatDiscovery = dss.VerboseNatDiscovery;
|
||||
ds.PerfText = dds.PerfText;
|
||||
ds.PerfGraph = dds.PerfGraph;
|
||||
ds.SanityCheckUnsyncedCode = dds.SanityCheckUnsyncedCode;
|
||||
ds.BotDebug = dds.BotDebug;
|
||||
ds.DeveloperMenu = dds.DeveloperMenu;
|
||||
ds.ShowFatalErrorDialog = dds.ShowFatalErrorDialog;
|
||||
};
|
||||
}
|
||||
|
||||
bool ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, MouseScrollType>()
|
||||
{
|
||||
@@ -190,26 +388,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowColorPicker(DropDownButtonWidget color, PlayerSettings s)
|
||||
{
|
||||
Action<HSLColor> onChange = c => colorPreview.Color = c;
|
||||
Action onExit = () =>
|
||||
{
|
||||
s.Color = colorPreview.Color;
|
||||
color.RemovePanel();
|
||||
};
|
||||
|
||||
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
{
|
||||
{ "onExit", onExit },
|
||||
{ "onChange", onChange },
|
||||
{ "initialColor", s.Color }
|
||||
});
|
||||
|
||||
color.AttachPanel(colorChooser, onExit);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundSettings s, SoundDevice[] devices)
|
||||
{
|
||||
var i = 0;
|
||||
|
||||
Reference in New Issue
Block a user