StyleCop clean Order
This commit is contained in:
@@ -62,70 +62,6 @@ namespace OpenRA
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this.ExtraData = extraData;
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}
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// For scripting special powers
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public Order()
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: this(null, null, null, CPos.Zero, null, false, CPos.Zero, 0) { }
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public Order(string orderString, Actor subject, bool queued)
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: this(orderString, subject, null, CPos.Zero, null, queued, CPos.Zero, 0) { }
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public Order(string orderstring, Order order)
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: this(orderstring, order.Subject, order.TargetActor, order.TargetLocation,
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order.TargetString, order.Queued, order.ExtraLocation, order.ExtraData) {}
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public byte[] Serialize()
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{
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if (IsImmediate) /* chat, whatever */
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{
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var ret = new MemoryStream();
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var w = new BinaryWriter(ret);
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w.Write((byte)0xfe);
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w.Write(OrderString);
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w.Write(TargetString);
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return ret.ToArray();
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}
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switch (OrderString)
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{
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// Format:
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// u8 : orderID.
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// 0xFF: Full serialized order.
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// varies: rest of order.
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default:
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// TODO: specific serializers for specific orders.
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{
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var ret = new MemoryStream();
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var w = new BinaryWriter(ret);
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w.Write( (byte)0xFF );
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w.Write(OrderString);
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w.Write(UIntFromActor(Subject));
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OrderFields fields = 0;
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if (TargetActor != null) fields |= OrderFields.TargetActor;
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if (TargetLocation != CPos.Zero) fields |= OrderFields.TargetLocation;
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if (TargetString != null) fields |= OrderFields.TargetString;
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if (Queued) fields |= OrderFields.Queued;
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if (ExtraLocation != CPos.Zero) fields |= OrderFields.ExtraLocation;
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if (ExtraData != 0) fields |= OrderFields.ExtraData;
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w.Write((byte)fields);
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if (TargetActor != null)
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w.Write(UIntFromActor(TargetActor));
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if (TargetLocation != CPos.Zero)
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w.Write(TargetLocation);
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if (TargetString != null)
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w.Write(TargetString);
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if (ExtraLocation != CPos.Zero)
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w.Write(ExtraLocation);
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if (ExtraData != 0)
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w.Write(ExtraData);
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return ret.ToArray();
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}
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}
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}
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public static Order Deserialize(World world, BinaryReader r)
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{
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switch (r.ReadByte())
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@@ -136,8 +72,8 @@ namespace OpenRA
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var subjectId = r.ReadUInt32();
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var flags = (OrderFields)r.ReadByte();
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var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
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var targetLocation = (CPos)( flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero );
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var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
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var targetLocation = (CPos)(flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero);
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var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
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var queued = flags.HasField(OrderFields.Queued);
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var extraLocation = (CPos)(flags.HasField(OrderFields.ExtraLocation) ? r.ReadInt2() : int2.Zero);
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@@ -155,7 +91,7 @@ namespace OpenRA
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var name = r.ReadString();
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var data = r.ReadString();
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return new Order( name, null, false ) { IsImmediate = true, TargetString = data };
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return new Order(name, null, false) { IsImmediate = true, TargetString = data };
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}
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default:
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@@ -163,13 +99,6 @@ namespace OpenRA
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}
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}
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public override string ToString()
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{
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return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
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"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F(
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OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null , TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
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}
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static uint UIntFromActor(Actor a)
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{
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if (a == null) return 0xffffffff;
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@@ -190,6 +119,7 @@ namespace OpenRA
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ret = a;
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return true;
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}
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ret = null;
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return false;
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}
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@@ -197,10 +127,9 @@ namespace OpenRA
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// Named constructors for Orders.
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// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
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public static Order Chat(bool team, string text)
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{
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return new Order(team ? "TeamChat" : "Chat", null, false) { IsImmediate = true, TargetString = text};
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return new Order(team ? "TeamChat" : "Chat", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order HandshakeResponse(string text)
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@@ -237,5 +166,76 @@ namespace OpenRA
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{
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return new Order("CancelProduction", subject, false) { TargetString = item, ExtraLocation = new CPos(queueID, count) };
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}
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// For scripting special powers
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public Order()
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: this(null, null, null, CPos.Zero, null, false, CPos.Zero, 0) { }
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public Order(string orderString, Actor subject, bool queued)
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: this(orderString, subject, null, CPos.Zero, null, queued, CPos.Zero, 0) { }
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public Order(string orderstring, Order order)
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: this(orderstring, order.Subject, order.TargetActor, order.TargetLocation,
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order.TargetString, order.Queued, order.ExtraLocation, order.ExtraData) { }
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public byte[] Serialize()
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{
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if (IsImmediate)
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{
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var ret = new MemoryStream();
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var w = new BinaryWriter(ret);
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w.Write((byte)0xfe);
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w.Write(OrderString);
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w.Write(TargetString);
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return ret.ToArray();
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}
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switch (OrderString)
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{
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// Format:
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// u8 : orderID.
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// 0xFF: Full serialized order.
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// varies: rest of order.
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default:
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// TODO: specific serializers for specific orders.
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{
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var ret = new MemoryStream();
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var w = new BinaryWriter(ret);
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w.Write((byte)0xFF);
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w.Write(OrderString);
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w.Write(UIntFromActor(Subject));
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OrderFields fields = 0;
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if (TargetActor != null) fields |= OrderFields.TargetActor;
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if (TargetLocation != CPos.Zero) fields |= OrderFields.TargetLocation;
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if (TargetString != null) fields |= OrderFields.TargetString;
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if (Queued) fields |= OrderFields.Queued;
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if (ExtraLocation != CPos.Zero) fields |= OrderFields.ExtraLocation;
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if (ExtraData != 0) fields |= OrderFields.ExtraData;
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w.Write((byte)fields);
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if (TargetActor != null)
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w.Write(UIntFromActor(TargetActor));
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if (TargetLocation != CPos.Zero)
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w.Write(TargetLocation);
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if (TargetString != null)
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w.Write(TargetString);
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if (ExtraLocation != CPos.Zero)
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w.Write(ExtraLocation);
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if (ExtraData != 0)
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w.Write(ExtraData);
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return ret.ToArray();
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}
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}
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}
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public override string ToString()
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{
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return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
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"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F(
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OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null, TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
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}
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}
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}
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