Add some combat to the shellmap; unfail init slightly
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@@ -100,6 +100,16 @@ namespace OpenRA
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if (kv.Value.OwnsWorld)
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WorldActor.Owner = player;
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}
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// Add real players
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SetLocalPlayer(Game.orderManager.Connection.LocalClientId);
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foreach (var c in Game.LobbyInfo.Clients)
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AddPlayer(new Player(this, c));
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foreach (var p in players.Values)
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foreach (var q in players.Values)
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p.Stances[q] = Game.ChooseInitialStance(p, q);
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Timer.Time( "worldActor: {0}" );
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