chronotank in aftermath mod dll
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@@ -3,13 +3,13 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net.Sockets;
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using IjwFramework.Types;
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using OpenRa.FileFormats;
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using OpenRa.GameRules;
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using OpenRa.Graphics;
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using OpenRa.Orders;
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using OpenRa.Support;
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using OpenRa.Traits;
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using IjwFramework.Types;
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namespace OpenRa
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{
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@@ -20,7 +20,7 @@ namespace OpenRa
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public static World world;
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internal static Viewport viewport;
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public static PathFinder PathFinder;
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internal static WorldRenderer worldRenderer;
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public static WorldRenderer worldRenderer;
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public static Controller controller;
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internal static Chrome chrome;
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public static UserSettings Settings;
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@@ -1,26 +1,21 @@
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using System.Drawing;
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using System;
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using System.Linq;
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using System.Windows.Forms;
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using IjwFramework.Types;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRa.Traits;
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using OpenRa.Support;
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using OpenRa.Effects;
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namespace OpenRa.Graphics
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{
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class WorldRenderer
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public class WorldRenderer
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{
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public readonly TerrainRenderer terrainRenderer;
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public readonly SpriteRenderer spriteRenderer;
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public readonly LineRenderer lineRenderer;
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public readonly UiOverlay uiOverlay;
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public readonly Renderer renderer;
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly SpriteRenderer spriteRenderer;
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internal readonly LineRenderer lineRenderer;
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internal readonly UiOverlay uiOverlay;
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internal readonly Renderer renderer;
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public static bool ShowUnitPaths = false;
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public WorldRenderer(Renderer renderer)
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internal WorldRenderer(Renderer renderer)
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{
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terrainRenderer = new TerrainRenderer(renderer, Rules.Map);
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@@ -103,7 +103,6 @@
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Graphics\MappedImage.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Orders\ChronoshiftSelfDestinationOrderGenerator.cs" />
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<Compile Include="Orders\ChronosphereSelectOrderGenerator.cs" />
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<Compile Include="Orders\IOrderSource.cs" />
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<Compile Include="Orders\IronCurtainOrderGenerator.cs" />
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@@ -224,7 +223,6 @@
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<Compile Include="Traits\Chronosphere.cs" />
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<Compile Include="Traits\EngineerCapture.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\ChronoshiftDeploy.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\GpsLaunchSite.cs" />
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@@ -1,45 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using OpenRa.Traits;
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namespace OpenRa.Orders
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{
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class ChronoshiftSelfDestinationOrderGenerator : IOrderGenerator
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{
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public readonly Actor self;
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public ChronoshiftSelfDestinationOrderGenerator(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<Order> Order(int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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yield return new Order("ChronoshiftSelf", self, null, xy, null);
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}
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public void Tick() { }
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public void Render()
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{
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Game.worldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public Cursor GetCursor(int2 xy, MouseInput mi)
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{
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if (!Game.LocalPlayer.Shroud.IsExplored(xy))
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return Cursor.MoveBlocked;
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var movement = self.traits.GetOrDefault<IMovement>();
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return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
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}
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}
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}
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@@ -1,12 +1,11 @@
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using IjwFramework.Collections;
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using IrrKlang;
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using OpenRa.FileFormats;
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using OpenRa.GameRules;
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using OpenRa.Traits;
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namespace OpenRa
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{
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static class Sound
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public static class Sound
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{
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static ISoundEngine soundEngine;
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static Cache<string, ISoundSource> sounds;
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@@ -7,7 +7,7 @@ using OpenRa.FileFormats;
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namespace OpenRa
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{
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class SyncAttribute : Attribute { }
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public class SyncAttribute : Attribute { }
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static class Sync
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{
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@@ -1,12 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenRa.GameRules;
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namespace OpenRa.Traits.Activities
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{
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class Teleport : IActivity
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public class Teleport : IActivity
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{
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public IActivity NextActivity { get; set; }
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@@ -1,96 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Orders;
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namespace OpenRa.Traits
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{
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class ChronoshiftDeployInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ChronoshiftDeploy(self); }
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}
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ISpeedModifier, ITick, IPips
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{
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// Recharge logic
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[Sync]
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int chargeTick = 0; // How long until we can chronoshift again?
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readonly int chargeLength = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
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public ChronoshiftDeploy(Actor self) { }
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public void Tick(Actor self)
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{
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if (chargeTick > 0)
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chargeTick--;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Right && xy == self.Location && chargeTick <= 0)
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return new Order("Deploy", self, null, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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{
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Game.controller.orderGenerator = new ChronoshiftSelfDestinationOrderGenerator(self);
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return;
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}
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var movement = self.traits.GetOrDefault<IMovement>();
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if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
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{
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// Cannot chronoshift into unexplored location
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if (!self.Owner.Shroud.IsExplored(order.TargetLocation))
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return;
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Game.controller.CancelInputMode();
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self.CancelActivity();
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self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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chargeTick = chargeLength;
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foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<ChronoshiftPaletteEffect>()))
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a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
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}
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}
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public float GetSpeedModifier()
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{
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// ARGH! You must not do this, it will desync!
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return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
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}
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// Display 5 pips indicating the current charge status
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public IEnumerable<PipType> GetPips(Actor self)
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{
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const int numPips = 5;
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for (int i = 0; i < numPips; i++)
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{
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if ((1 - chargeTick * 1.0f / chargeLength) * numPips < i + 1)
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{
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yield return PipType.Transparent;
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continue;
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}
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switch (i)
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{
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case 0:
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case 1:
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yield return PipType.Red;
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break;
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case 2:
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case 3:
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yield return PipType.Yellow;
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break;
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case 4:
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yield return PipType.Green;
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break;
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}
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}
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}
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}
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}
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@@ -5,7 +5,7 @@ namespace OpenRa.Traits
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{
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class ChronoshiftPaletteEffectInfo : StatelessTraitInfo<ChronoshiftPaletteEffect> { }
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class ChronoshiftPaletteEffect : IPaletteModifier, ITick
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public class ChronoshiftPaletteEffect : IPaletteModifier, ITick
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{
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const int chronoEffectLength = 20;
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int remainingFrames;
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@@ -1,10 +0,0 @@
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using OpenRa.Effects;
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using OpenRa.Traits;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Orders;
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namespace OpenRa.Traits
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{
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}
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