chronotank in aftermath mod dll
This commit is contained in:
42
OpenRa.Mods.Aftermath/Orders/SetChronoTankDestination.cs
Normal file
42
OpenRa.Mods.Aftermath/Orders/SetChronoTankDestination.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRa.Traits;
|
||||
|
||||
namespace OpenRa.Mods.Aftermath.Orders
|
||||
{
|
||||
class SetChronoTankDestination : IOrderGenerator
|
||||
{
|
||||
public readonly Actor self;
|
||||
|
||||
public SetChronoTankDestination(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new Order("ChronoshiftSelf", self, null, xy, null);
|
||||
}
|
||||
|
||||
public void Tick() { }
|
||||
public void Render()
|
||||
{
|
||||
Game.worldRenderer.DrawSelectionBox(self, Color.White, true);
|
||||
}
|
||||
|
||||
public Cursor GetCursor(int2 xy, MouseInput mi)
|
||||
{
|
||||
if (!Game.LocalPlayer.Shroud.IsExplored(xy))
|
||||
return Cursor.MoveBlocked;
|
||||
|
||||
var movement = self.traits.GetOrDefault<IMovement>();
|
||||
return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user