Rename Fluent-related code to be more precise.
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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