Rename Fluent-related code to be more precise.
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string ReadyAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when production is complete.")]
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public readonly string ReadyTextNotification = null;
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string BlockedAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when you can't train another actor",
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"when the build limit exceeded or the exit is jammed.")]
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public readonly string BlockedTextNotification = null;
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string LimitedAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when you can't queue another actor",
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"when the queue length limit is exceeded.")]
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public readonly string LimitedTextNotification = null;
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string QueuedAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when user clicks on the build palette icon.")]
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public readonly string QueuedTextNotification = null;
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string OnHoldAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when player right-clicks on the build palette icon.")]
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public readonly string OnHoldTextNotification = null;
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string CancelledAudio = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Notification displayed when player right-clicks on a build palette icon that is already on hold.")]
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public readonly string CancelledTextNotification = null;
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