Rename Fluent-related code to be more precise.

This commit is contained in:
Paul Chote
2024-10-01 19:34:12 +01:00
committed by Gustas
parent 771b9ddfda
commit b29b685058
176 changed files with 1349 additions and 1369 deletions

View File

@@ -19,11 +19,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Controls the game speed, tech level, and short game lobby options.")]
public class MapOptionsInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
{
[TranslationReference]
[FluentReference]
[Desc("Descriptive label for the short game checkbox in the lobby.")]
public readonly string ShortGameCheckboxLabel = "checkbox-short-game.label";
[TranslationReference]
[FluentReference]
[Desc("Tooltip description for the short game checkbox in the lobby.")]
public readonly string ShortGameCheckboxDescription = "checkbox-short-game.description";
@@ -39,11 +39,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display order for the short game checkbox in the lobby.")]
public readonly int ShortGameCheckboxDisplayOrder = 0;
[TranslationReference]
[FluentReference]
[Desc("Descriptive label for the tech level option in the lobby.")]
public readonly string TechLevelDropdownLabel = "dropdown-tech-level.label";
[TranslationReference]
[FluentReference]
[Desc("Tooltip description for the tech level option in the lobby.")]
public readonly string TechLevelDropdownDescription = "dropdown-tech-level.description";
@@ -59,11 +59,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display order for the tech level option in the lobby.")]
public readonly int TechLevelDropdownDisplayOrder = 0;
[TranslationReference]
[FluentReference]
[Desc("Tooltip description for the game speed option in the lobby.")]
public readonly string GameSpeedDropdownLabel = "dropdown-game-speed.label";
[TranslationReference]
[FluentReference]
[Desc("Description of the game speed option in the lobby.")]
public readonly string GameSpeedDropdownDescription = "dropdown-game-speed.description";
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.Common.Traits
techLevels, TechLevel, TechLevelDropdownLocked);
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var speeds = gameSpeeds.Speeds.ToDictionary(s => s.Key, s => TranslationProvider.GetString(s.Value.Name));
var speeds = gameSpeeds.Speeds.ToDictionary(s => s.Key, s => FluentProvider.GetString(s.Value.Name));
// NOTE: This is just exposing the UI, the backend logic for this option is hardcoded in World.
yield return new LobbyOption(map, "gamespeed",