Rename Fluent-related code to be more precise.
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@@ -20,19 +20,19 @@ namespace OpenRA.Mods.Common.Traits
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[NotificationReference("Speech")]
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public readonly string Notification = "StartGame";
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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public readonly string TextNotification = null;
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[NotificationReference("Speech")]
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public readonly string LoadedNotification = "GameLoaded";
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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public readonly string LoadedTextNotification = null;
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[NotificationReference("Speech")]
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public readonly string SavedNotification = "GameSaved";
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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public readonly string SavedTextNotification = null;
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public override object Create(ActorInitializer init) { return new StartGameNotification(this); }
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