Rename Fluent-related code to be more precise.

This commit is contained in:
Paul Chote
2024-10-01 19:34:12 +01:00
committed by Gustas
parent 771b9ddfda
commit b29b685058
176 changed files with 1349 additions and 1369 deletions

View File

@@ -75,10 +75,10 @@ namespace OpenRA.Mods.Common.Widgets
public readonly bool DrawTime = true;
[TranslationReference]
[FluentReference]
public string ReadyText = "";
[TranslationReference]
[FluentReference]
public string HoldText = "";
public readonly string InfiniteSymbol = "\u221E";
@@ -178,9 +178,9 @@ namespace OpenRA.Mods.Common.Widgets
Game.Renderer.Fonts.TryGetValue(SymbolsFont, out symbolFont);
iconOffset = 0.5f * IconSize.ToFloat2() + IconSpriteOffset;
HoldText = TranslationProvider.GetString(HoldText);
HoldText = FluentProvider.GetString(HoldText);
holdOffset = iconOffset - overlayFont.Measure(HoldText) / 2;
ReadyText = TranslationProvider.GetString(ReadyText);
ReadyText = FluentProvider.GetString(ReadyText);
readyOffset = iconOffset - overlayFont.Measure(ReadyText) / 2;
if (ChromeMetrics.TryGet("InfiniteOffset", out infiniteOffset))