Initial production tooltip
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@@ -8,6 +8,10 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Support;
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using OpenRA.Widgets;
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@@ -17,10 +21,78 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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[ObjectCreator.UseCtor]
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public ProductionTooltipLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] TooltipContainerWidget tooltipContainer,
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[ObjectCreator.Param] ProductionPaletteWidget palette)
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{
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widget.IsVisible = () => palette.TooltipActor != null;
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widget.GetWidget<LabelWidget>("NAME").GetText = () => palette.TooltipActor;
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var nameLabel = widget.GetWidget<LabelWidget>("NAME");
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var requiresLabel = widget.GetWidget<LabelWidget>("REQUIRES");
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var powerLabel = widget.GetWidget<LabelWidget>("POWER");
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var timeLabel = widget.GetWidget<LabelWidget>("TIME");
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var costLabel = widget.GetWidget<LabelWidget>("COST");
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
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var name = "";
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var requires = "";
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var power = "";
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var time = "";
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var cost = "";
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string lastActor = null;
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tooltipContainer.BeforeRender = () =>
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{
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var actor = palette.TooltipActor;
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if (actor == null || actor == lastActor)
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return;
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var info = Rules.Info[actor];
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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name = tooltip.Name;
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cost = "$: {0}".F(info.Traits.Get<ValuedInfo>().Cost);
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time = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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power = bi != null ? "P: {0}".F(bi.Power) : "";
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var prereqs = buildable.Prerequisites.Select(a => ActorName(a));
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requires = prereqs.Any() ? "Requires {0}".F(string.Join(", ", prereqs.ToArray())) : "";
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var leftWidth = Math.Max(font.Measure(name).X, requiresFont.Measure(requires).X);
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var rightWidth = new [] {font.Measure(power).X, font.Measure(time).X, font.Measure(cost).X}.Aggregate(Math.Max);
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timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2*nameLabel.Bounds.X;
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widget.Bounds.Width = leftWidth + rightWidth + 3*nameLabel.Bounds.X;
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lastActor = actor;
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widget.Bounds.Height = bi != null ? 65 : 45;
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};
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nameLabel.GetText = () => name;
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requiresLabel.GetText = () => requires;
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powerLabel.GetText = () => power;
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timeLabel.GetText = () => time;
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costLabel.GetText = () => cost;
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}
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static string ActorName( string a )
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{
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// hack hack hack - going to die soon anyway
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if (a == "barracks")
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return "Infantry Production";
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if (a == "vehicleproduction")
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return "Vehicle Production";
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if (a == "techcenter")
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return "Tech Center";
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if (a == "anypower")
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return "Power Plant";
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ActorInfo ai;
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Rules.Info.TryGetValue(a.ToLowerInvariant(), out ai);
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if (ai != null && ai.Traits.Contains<TooltipInfo>())
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return ai.Traits.Get<TooltipInfo>().Name;
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return a;
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}
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}
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}
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