Refactored [sub-]cell availability logic in IPositionable & ActorMap

Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
This commit is contained in:
atlimit8
2014-08-10 19:43:45 -05:00
parent ff7ad53dee
commit b2c9064545
8 changed files with 117 additions and 64 deletions

View File

@@ -180,9 +180,9 @@ namespace OpenRA.Traits
public interface IPositionable : IOccupySpace
{
bool CanEnterCell(CPos location);
bool CanEnterCell(CPos location, Actor ignoreActor, bool checkTransientActors);
int GetDesiredSubcell(CPos a, Actor ignoreActor);
bool IsMovingFrom(CPos location, int subCell = -1);
bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
int GetAvailableSubcell(CPos location, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, int subCell = -1);
void SetPosition(Actor self, WPos pos);
void SetVisualPosition(Actor self, WPos pos);