Merge pull request #2403 from Mailaender/mono-nat

Use Mono.Nat for UPnP port forwarding.
This commit is contained in:
Matthias Mailänder
2013-04-06 04:50:22 -07:00
13 changed files with 129 additions and 224 deletions

View File

@@ -21,6 +21,10 @@ using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Widgets;
using Mono.Nat;
using Mono.Nat.Pmp;
using Mono.Nat.Upnp;
using XRandom = OpenRA.Thirdparty.Random;
namespace OpenRA
@@ -34,6 +38,8 @@ namespace OpenRA
public static ModData modData;
static WorldRenderer worldRenderer;
public static INatDevice natDevice;
public static Viewport viewport;
public static Settings Settings;
@@ -257,6 +263,24 @@ namespace OpenRA
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
Log.AddChannel("sync", "syncreport.log");
Log.AddChannel("server", "server.log");
try
{
NatUtility.Logger = Log.Channels["server"].Writer;
NatUtility.Verbose = Settings.Server.VerboseNatDiscovery;
NatUtility.DeviceFound += DeviceFound;
NatUtility.DeviceLost += DeviceLost;
Settings.Server.NatDeviceAvailable = false;
NatUtility.StartDiscovery();
Log.Write("server", "NAT discovery started.");
}
catch (Exception e)
{
Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}
FileSystem.Mount("."); // Needed to access shaders
Renderer.Initialize( Game.Settings.Graphics.Mode );
@@ -268,6 +292,44 @@ namespace OpenRA
Sound.Create(Settings.Sound.Engine);
InitializeWithMods(Settings.Game.Mods);
RunAfterDelay(Settings.Server.NatDiscoveryTimeout, () =>
{
NatUtility.StopDiscovery();
Log.Write("server", "NAT discovery stopped.");
if (natDevice == null)
{
Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Settings.Server.NatDiscoveryTimeout));
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}
});
}
public static void DeviceFound(object sender, DeviceEventArgs args)
{
natDevice = args.Device;
Log.Write("server", "NAT device discovered.");
Log.Write("server", "Type: {0}", natDevice.GetType());
Log.Write("server", "Your external IP is: {0}", natDevice.GetExternalIP());
foreach (var mp in natDevice.GetAllMappings())
Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}", mp.Protocol, mp.PublicPort, mp.PrivatePort);
Settings.Server.NatDeviceAvailable = true;
Settings.Server.AllowUPnP = true;
}
public static void DeviceLost(object sender, DeviceEventArgs args)
{
natDevice = args.Device;
Log.Write("server", "NAT device lost.");
Log.Write("server", "Type: {0}", natDevice.GetType());
Settings.Server.NatDeviceAvailable = false;
Settings.Server.AllowUPnP = false;
}
public static void InitializeWithMods(string[] mods)
@@ -416,7 +478,7 @@ namespace OpenRA
public static void CreateServer(ServerSettings settings)
{
server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort),
Game.Settings.Game.Mods, settings, modData);
Game.Settings.Game.Mods, settings, modData, natDevice);
}
public static int CreateLocalServer(string map)
@@ -433,7 +495,7 @@ namespace OpenRA
settings.AllowUPnP = false;
server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0),
Game.Settings.Game.Mods, settings, modData);
Game.Settings.Game.Mods, settings, modData, natDevice);
return server.Port;
}