Fix Selecting a map resets player color

This commit is contained in:
rob-v
2017-04-27 11:04:54 +02:00
committed by Paul Chote
parent d95bb4152a
commit b2e6a0484b
2 changed files with 3 additions and 2 deletions

View File

@@ -95,7 +95,8 @@ namespace OpenRA.Graphics
public static bool operator ==(HSLColor me, HSLColor other)
{
return me.H == other.H && me.S == other.S && me.L == other.L;
// Binary floating point numbers (float, double) calculations can yield the same RGB color created by different functions with little different HSL representation
return (me.H == other.H && me.S == other.S && me.L == other.L) || me.RGB == other.RGB;
}
public static bool operator !=(HSLColor me, HSLColor other) { return !(me == other); }