From 8fd3a68c42e280dce0fab1ea6b8a95bb0bd34366 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 11 Feb 2017 14:06:57 +0100 Subject: [PATCH 1/2] Fix RA 25mm and DepthCharge playing sounds 25mm explosions and DepthCharge Report should be silent. --- mods/ra/weapons/ballistics.yaml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index e9d626a62e..7a91bc1d10 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -44,9 +44,9 @@ Concrete: 30 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect - ImpactSounds: + -ImpactSounds: Warhead@4EffWater: CreateEffect - ImpactSounds: + -ImpactSounds: 90mm: Inherits: ^Cannon @@ -169,6 +169,7 @@ Grenade: DepthCharge: Inherits: ^Artillery + -Report: ReloadDelay: 60 Range: 5c0 ValidTargets: Underwater From 0f7c53dac01e53eff1bbf64e1ebcddb43211a778 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 12 Feb 2017 01:59:45 +0100 Subject: [PATCH 2/2] Fix DepthCharge hit explosion The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit. --- mods/ra/weapons/ballistics.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index 7a91bc1d10..140cb414a7 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -191,6 +191,7 @@ DepthCharge: Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: h2obomb2.aud + ValidImpactTypes: Water, WaterHit Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: kaboom15.aud