Generalize RallyPointInfo.Offset to support arbitrary length paths.
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@@ -376,7 +376,7 @@ HAND:
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Range: 5c0
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WithBuildingBib:
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RallyPoint:
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Offset: 1,2
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Path: 1,2
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Exit@1:
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SpawnOffset: 512,1024,0
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ExitCell: 1,2
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@@ -432,7 +432,7 @@ AFLD:
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RevealsShroud:
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Range: 7c0
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RallyPoint:
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Offset: 4,2
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Path: 4,2
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Exit@1:
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SpawnOffset: -1024,0,0
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ExitCell: 3,1
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@@ -497,7 +497,7 @@ WEAP:
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RequiresCondition: !build-incomplete
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Sequence: build-top
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RallyPoint:
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Offset: 0,2
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Path: 0,2
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Exit@1:
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SpawnOffset: -512,-512,0
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ExitCell: 0,1
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@@ -106,7 +106,7 @@ BIO:
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ProductionBar:
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ProductionType: Biolab
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RallyPoint:
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Offset: -1,-1
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Path: -1,-1
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SpawnActorOnDeath:
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Actor: BIO.Husk
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ProvidesPrerequisite@buildingname:
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@@ -202,7 +202,7 @@ barracks:
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RevealsShroud:
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Range: 3c768
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RallyPoint:
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Offset: 1,2
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Path: 1,2
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Exit@1:
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SpawnOffset: 352,576,0
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ExitCell: 0,2
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@@ -418,7 +418,7 @@ light_factory:
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Queues: Vehicle
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Sequence: production-welding
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RallyPoint:
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Offset: 2,2
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Path: 2,2
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Exit@1:
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SpawnOffset: 544,-224,0
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ExitCell: 2,1
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@@ -500,7 +500,7 @@ heavy_factory:
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RevealsShroud:
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Range: 4c768
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RallyPoint:
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Offset: 0,3
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Path: 0,3
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Exit@1:
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SpawnOffset: 256,192,0
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ExitCell: 0,2
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@@ -652,7 +652,7 @@ starport:
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RevealsShroud:
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Range: 3c768
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RallyPoint:
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Offset: 1,3
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Path: 1,3
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Exit@1:
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SpawnOffset: 0,-480,0
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ExitCell: 2,2
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@@ -907,7 +907,7 @@ repair_pad:
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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Offset: 1,3
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Path: 1,3
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RenderSprites:
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Image: repair_pad.ordos
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FactionImages:
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@@ -1814,7 +1814,7 @@ KENN:
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WithBuildingBib:
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HasMinibib: True
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RallyPoint:
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Offset: 0,2
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Path: 0,2
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Exit@0:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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@@ -96,7 +96,7 @@ GAPILE:
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Range: 5c0
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MaxHeightDelta: 3
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RallyPoint:
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Offset: 2,3
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Path: 2,3
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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@@ -196,7 +196,7 @@ GAWEAP:
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Armor:
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Type: Heavy
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RallyPoint:
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Offset: 4,1
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Path: 4,1
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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@@ -150,7 +150,7 @@ NAHAND:
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ExitCell: 0,2
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ExitsDebugOverlay:
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RallyPoint:
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Offset: 3,3
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Path: 3,3
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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@@ -208,7 +208,7 @@ NAWEAP:
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Range: 4c0
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MaxHeightDelta: 3
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RallyPoint:
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Offset: 4,1
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Path: 4,1
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Palette: mouse
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IsPlayerPalette: false
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LineWidth: 2
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