make AutoTarget use an activity. add AutoTarget to teslatank
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@@ -89,6 +89,8 @@ namespace OpenRA.Mods.RA
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public virtual void Tick(Actor self)
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{
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--nextScanTime;
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foreach (var w in Weapons)
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w.Tick();
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@@ -192,17 +194,9 @@ namespace OpenRA.Mods.RA
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public void ScanAndAttack(Actor self, bool allowMovement, bool holdStill)
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{
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if (--nextScanTime <= 0)
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{
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var targetActor = ScanForTarget(self, null);
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if (targetActor != null)
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AttackTarget(Target.FromActor(targetActor), false, allowMovement && !holdStill);
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
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}
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var targetActor = ScanForTarget(self, null);
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if (targetActor != null)
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AttackTarget(Target.FromActor(targetActor), false, allowMovement && !holdStill);
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}
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public Actor ScanForTarget(Actor self, Actor currentTarget)
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@@ -210,7 +204,8 @@ namespace OpenRA.Mods.RA
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var range = GetMaximumRange();
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if (self.IsIdle || currentTarget == null || !Combat.IsInRange(self.CenterLocation, range, currentTarget))
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return ChooseTarget(self, range);
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if(nextScanTime <= 0)
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return ChooseTarget(self, range);
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return currentTarget;
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}
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@@ -222,6 +217,10 @@ namespace OpenRA.Mods.RA
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Actor ChooseTarget(Actor self, float range)
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{
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange
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