Load openra rules before real-ra; allows us to override definitions in the original rules

This commit is contained in:
Paul Chote
2010-01-07 00:22:04 +13:00
parent 4d96126dd3
commit b3356e38bf

View File

@@ -30,18 +30,18 @@ namespace OpenRa.Game
AllRules = new IniFile( AllRules = new IniFile(
FileSystem.Open( "session.ini" ), FileSystem.Open( "session.ini" ),
FileSystem.Open( mapFileName ), FileSystem.Open( mapFileName ),
FileSystem.Open( "aftrmath.ini" ),
FileSystem.Open( "rules.ini" ),
FileSystem.Open("aftermathUnits.ini"), FileSystem.Open("aftermathUnits.ini"),
FileSystem.Open("units.ini"), FileSystem.Open("units.ini"),
FileSystem.Open( "aftrmath.ini" ),
FileSystem.Open( "rules.ini" ),
FileSystem.Open("campaignUnits.ini"), FileSystem.Open("campaignUnits.ini"),
FileSystem.Open("trees.ini")); FileSystem.Open("trees.ini"));
else else
AllRules = new IniFile( AllRules = new IniFile(
FileSystem.Open("session.ini"), FileSystem.Open("session.ini"),
FileSystem.Open(mapFileName), FileSystem.Open(mapFileName),
FileSystem.Open("rules.ini"),
FileSystem.Open("units.ini"), FileSystem.Open("units.ini"),
FileSystem.Open("rules.ini"),
FileSystem.Open("campaignUnits.ini"), FileSystem.Open("campaignUnits.ini"),
FileSystem.Open("trees.ini")); FileSystem.Open("trees.ini"));