Use IReadOnlyFileSystem in artwork loaders.
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@@ -56,7 +56,7 @@ namespace OpenRA.Graphics
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sheetBuilder = new SheetBuilder(type, allocate);
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random = new MersenneTwister();
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var frameCache = new FrameCache(Game.ModData.SpriteLoaders);
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var frameCache = new FrameCache(Game.ModData.DefaultFileSystem, Game.ModData.SpriteLoaders);
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foreach (var t in tileset.Templates)
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{
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var variants = new List<Sprite[]>();
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