Use IReadOnlyFileSystem in artwork loaders.
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@@ -72,7 +72,7 @@ namespace OpenRA
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SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
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SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
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defaultRules = Exts.Lazy(() => RulesetCache.Load());
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defaultRules = Exts.Lazy(() => RulesetCache.Load(DefaultFileSystem));
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initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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}
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