Use IReadOnlyFileSystem in artwork loaders.
This commit is contained in:
@@ -36,8 +36,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
var ts = new TileSet(modData, t);
|
||||
Console.WriteLine("Tileset: " + ts.Name);
|
||||
var sc = new SpriteCache(modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
|
||||
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.ModFiles.Open(s))));
|
||||
var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
|
||||
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s))));
|
||||
foreach (var n in nodes)
|
||||
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user