Use IReadOnlyFileSystem in artwork loaders.
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@@ -56,17 +56,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var maps = new List<Map>();
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if (args.Length < 2)
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{
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Console.WriteLine("Testing mod: {0}".F(Game.ModData.Manifest.Mod.Title));
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Console.WriteLine("Testing mod: {0}".F(modData.Manifest.Mod.Title));
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// Run all rule checks on the default mod rules.
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CheckRules(Game.ModData.DefaultRules);
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CheckRules(modData, modData.DefaultRules);
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// Run all generic (not mod-level) checks here.
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foreach (var customPassType in Game.ModData.ObjectCreator.GetTypesImplementing<ILintPass>())
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foreach (var customPassType in modData.ObjectCreator.GetTypesImplementing<ILintPass>())
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{
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try
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{
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var customPass = (ILintPass)Game.ModData.ObjectCreator.CreateBasic(customPassType);
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var customPass = (ILintPass)modData.ObjectCreator.CreateBasic(customPassType);
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customPass.Run(EmitError, EmitWarning);
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}
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catch (Exception e)
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@@ -75,8 +75,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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Game.ModData.MapCache.LoadMaps();
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maps.AddRange(Game.ModData.MapCache
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modData.MapCache.LoadMaps();
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maps.AddRange(modData.MapCache
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.Where(m => m.Status == MapStatus.Available)
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.Select(m => new Map(m.Path)));
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}
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@@ -90,14 +90,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// Run all rule checks on the map if it defines custom rules.
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if (testMap.RuleDefinitions.Any() || testMap.VoiceDefinitions.Any() || testMap.WeaponDefinitions.Any())
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CheckRules(testMap.Rules, testMap);
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CheckRules(modData, testMap.Rules, testMap);
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// Run all map-level checks here.
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foreach (var customMapPassType in Game.ModData.ObjectCreator.GetTypesImplementing<ILintMapPass>())
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foreach (var customMapPassType in modData.ObjectCreator.GetTypesImplementing<ILintMapPass>())
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{
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try
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{
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var customMapPass = (ILintMapPass)Game.ModData.ObjectCreator.CreateBasic(customMapPassType);
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var customMapPass = (ILintMapPass)modData.ObjectCreator.CreateBasic(customMapPassType);
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customMapPass.Run(EmitError, EmitWarning, testMap);
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}
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catch (Exception e)
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@@ -120,14 +120,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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void CheckRules(Ruleset rules, Map map = null)
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void CheckRules(ModData modData, Ruleset rules, Map map = null)
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{
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foreach (var customRulesPassType in Game.ModData.ObjectCreator.GetTypesImplementing<ILintRulesPass>())
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foreach (var customRulesPassType in modData.ObjectCreator.GetTypesImplementing<ILintRulesPass>())
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{
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try
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{
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Game.ModData.RulesetCache.Load(map);
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var customRulesPass = (ILintRulesPass)Game.ModData.ObjectCreator.CreateBasic(customRulesPassType);
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modData.RulesetCache.Load(modData.DefaultFileSystem, map);
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var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
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customRulesPass.Run(EmitError, EmitWarning, rules);
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}
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catch (Exception e)
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