Use IReadOnlyFileSystem in artwork loaders.

This commit is contained in:
Paul Chote
2016-02-15 01:04:00 +00:00
parent a1bc70cb58
commit b347fade71
15 changed files with 70 additions and 66 deletions

View File

@@ -29,13 +29,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData.RulesetCache.Load();
modData.RulesetCache.Load(modData.DefaultFileSystem);
var types = Game.ModData.ObjectCreator.GetTypes();
var translatableFields = types.SelectMany(t => t.GetFields())
.Where(f => f.HasAttribute<TranslateAttribute>()).Distinct();
foreach (var filename in Game.ModData.Manifest.ChromeLayout)
foreach (var filename in modData.Manifest.ChromeLayout)
{
Console.WriteLine("# {0}:", filename);
var yaml = MiniYaml.FromFile(filename);