Use IReadOnlyFileSystem in artwork loaders.

This commit is contained in:
Paul Chote
2016-02-15 01:04:00 +00:00
parent a1bc70cb58
commit b347fade71
15 changed files with 70 additions and 66 deletions

View File

@@ -45,10 +45,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Rules = Game.ModData.RulesetCache.Load();
Rules = modData.RulesetCache.Load(modData.DefaultFileSystem);
var filename = args[1];
using (var stream = Game.ModData.ModFiles.Open(filename))
using (var stream = modData.ModFiles.Open(filename))
{
var file = new IniFile(stream);
var basic = file.GetSection("Basic");
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Map.Description = ExtractBriefing(file);
Map.RequiresMod = Game.ModData.Manifest.Mod.Id;
Map.RequiresMod = modData.Manifest.Mod.Id;
SetBounds(Map, mapSection);