Use IReadOnlyFileSystem in artwork loaders.
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@@ -38,17 +38,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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remap[i] = i;
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var srcMod = args[1].Split(':')[0];
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var srcModData = new ModData(srcMod);
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Game.ModData = srcModData;
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Game.ModData = new ModData(srcMod);
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Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest);
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var srcRules = Game.ModData.RulesetCache.Load();
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var srcRules = srcModData.RulesetCache.Load(srcModData.DefaultFileSystem);
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var srcPaletteInfo = srcRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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Game.ModData = new ModData(destMod);
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Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest);
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var destRules = Game.ModData.RulesetCache.Load();
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var destModData = new ModData(destMod);
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Game.ModData = destModData;
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var destRules = destModData.RulesetCache.Load(destModData.DefaultFileSystem);
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var destPaletteInfo = destRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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