Don't unnecessarily discard 24bpp map previews
Those images now get converted on-the-fly by the game.
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@@ -175,11 +175,6 @@ namespace OpenRA
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createdPreview = true;
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createdPreview = true;
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bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
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bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
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}
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}
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else if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
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{
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Log.Write("debug", "Discarding invalid map preview for {0}", p.Uid);
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continue;
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}
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// Note: this is not generally thread-safe, but it works here because:
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// Note: this is not generally thread-safe, but it works here because:
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// (a) This worker is the only thread writing to this sheet
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// (a) This worker is the only thread writing to this sheet
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