Add base guard, hind and second objective
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@@ -214,6 +214,8 @@ namespace OpenRA.Mods.RA.Missions
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if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && a.IsInWorld && !a.IsDead()
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&& ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
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{
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objectives[EvacuateID].Status = ObjectiveStatus.Failed;
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OnObjectivesUpdated(true);
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MissionFailed("The remaining Allied forces in the area have been wiped out.");
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}
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}
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