Add base guard, hind and second objective

This commit is contained in:
Scott_NZ
2012-12-16 20:34:15 +13:00
parent 722bc00c9b
commit b3691dcce9
4 changed files with 450 additions and 39 deletions

View File

@@ -8,10 +8,14 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Network;
using OpenRA.Traits;
@@ -28,11 +32,13 @@ namespace OpenRA.Mods.RA.Missions
Dictionary<int, Objective> objectives = new Dictionary<int, Objective>
{
{ InfilitrateID, new Objective(ObjectiveType.Primary, Infiltrate, ObjectiveStatus.InProgress) }
{ InfiltrateID, new Objective(ObjectiveType.Primary, "", ObjectiveStatus.InProgress) },
{ DestroyID, new Objective(ObjectiveType.Primary, "Secure the Soviet research laboratory and destroy the rest of the Soviet base.", ObjectiveStatus.Inactive) }
};
const int InfilitrateID = 0;
const string Infiltrate = "The Soviets are currently developing a new defensive system named the \"Iron Curtain\" at their main research laboratories. Get our Spy into their main research laboratories.";
const int InfiltrateID = 0;
const int DestroyID = 1;
const string Infiltrate = "The Soviets are currently developing a new defensive system named the \"Iron Curtain\" at their main research laboratories. Get our {0} into the Soviet research laboratories undetected.";
Actor lstEntryPoint;
Actor lstUnloadPoint;
@@ -41,11 +47,14 @@ namespace OpenRA.Mods.RA.Missions
Actor baseGuard;
Actor baseGuardMovePos;
Actor baseGuardTruckPos;
int baseGuardWait = 100;
bool baseGuardMoved;
Actor lab;
int baseGuardTicks = 100;
Actor allies1Spy;
Actor allies2Spy;
bool allies1SpyInfiltratedLab;
bool allies2SpyInfiltratedLab;
int frameInfiltrated = -1;
Player allies;
Player allies1;
@@ -72,12 +81,58 @@ namespace OpenRA.Mods.RA.Missions
CPos[] patrolPoints5;
int currentPatrolPoint5;
CPos hind1EntryPoint;
PPos[] hind1Points;
CPos hind1ExitPoint;
Actor reinforcementsEntryPoint;
Actor reinforcementsUnloadPoint;
void MissionFailed(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Lost;
foreach (var actor in world.Actors.Where(a => a.IsInWorld && (a.Owner == allies1 || a.Owner == allies2) && !a.IsDead()))
{
actor.Kill(actor);
}
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
}
public void Tick(Actor self)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
if (world.FrameNumber == 1)
{
InsertSpies();
}
if (world.FrameNumber == 600)
{
SendHind(hind1EntryPoint, hind1Points, hind1ExitPoint);
}
if (frameInfiltrated != -1 && world.FrameNumber == frameInfiltrated + 100)
{
Sound.Play("aarrivs1.aud");
world.AddFrameEndTask(w => SendReinforcements());
}
PatrolTick(ref patrol1, ref currentPatrolPoint1, soviets, DogPatrol, patrolPoints1);
PatrolTick(ref patrol2, ref currentPatrolPoint2, soviets, InfantryPatrol, patrolPoints2);
PatrolTick(ref patrol3, ref currentPatrolPoint3, soviets, DogPatrol, patrolPoints3);
@@ -85,6 +140,29 @@ namespace OpenRA.Mods.RA.Missions
PatrolTick(ref patrol5, ref currentPatrolPoint5, soviets, DogPatrol, patrolPoints5);
ManageSovietOre();
BaseGuardTick();
if (allies1Spy.IsDead() || (allies2Spy != null && allies2Spy.IsDead()))
{
objectives[InfiltrateID].Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("{0} spy was killed.".F(allies1 != allies2 ? "A" : "The"));
}
else if (lab.Destroyed)
{
MissionFailed("The research laboratory was destroyed.");
}
else if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && !a.IsDead() && (a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>()))
{
objectives[DestroyID].Status = ObjectiveStatus.Failed;
OnObjectivesUpdated(true);
MissionFailed("The remaining Allied forces in the area have been wiped out.");
}
else if (!world.Actors.Any(a => a.Owner == soviets && a.IsInWorld && !a.IsDead() && a.HasTrait<Building>() && !a.HasTrait<Wall>() && a != lab)
&& objectives[InfiltrateID].Status == ObjectiveStatus.Completed)
{
objectives[DestroyID].Status = ObjectiveStatus.Completed;
OnObjectivesUpdated(true);
MissionAccomplished("The Soviet research laboratory has been secured successfully.");
}
}
void ManageSovietOre()
@@ -96,21 +174,54 @@ namespace OpenRA.Mods.RA.Missions
void BaseGuardTick()
{
if (!baseGuardMoved && !baseGuard.IsDead() && baseGuard.IsInWorld)
if (baseGuardTicks <= 0 || baseGuard.IsDead() || !baseGuard.IsInWorld)
{
if (hijackTruck.Location == baseGuardTruckPos.Location)
return;
}
if (hijackTruck.Location == baseGuardTruckPos.Location)
{
if (--baseGuardTicks <= 0)
{
if (--baseGuardWait <= 0)
{
baseGuard.QueueActivity(new Move.Move(baseGuardMovePos.Location));
baseGuardMoved = true;
}
}
else
{
baseGuardWait = 100;
baseGuard.QueueActivity(new Move.Move(baseGuardMovePos.Location));
}
}
else
{
baseGuardTicks = 100;
}
}
void OnLabInfiltrated(Actor spy)
{
if (spy == allies1Spy) { allies1SpyInfiltratedLab = true; }
else if (spy == allies2Spy) { allies2SpyInfiltratedLab = true; }
if (allies1SpyInfiltratedLab && (allies2SpyInfiltratedLab || allies2Spy == null))
{
objectives[InfiltrateID].Status = ObjectiveStatus.Completed;
objectives[DestroyID].Status = ObjectiveStatus.InProgress;
OnObjectivesUpdated(true);
frameInfiltrated = world.FrameNumber;
}
}
void SendReinforcements()
{
var lst = world.CreateActor("lst", new TypeDictionary
{
new OwnerInit(allies1),
new LocationInit(reinforcementsEntryPoint.Location)
});
lst.Trait<Cargo>().Load(lst, world.CreateActor(false, "mcv", new TypeDictionary { new OwnerInit(allies1) } ));
if (allies1 != allies2)
{
lst.Trait<Cargo>().Load(lst, world.CreateActor(false, "mcv", new TypeDictionary { new OwnerInit(allies2) }));
}
lst.QueueActivity(new Move.Move(reinforcementsUnloadPoint.Location));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new UnloadCargo(true));
lst.QueueActivity(new Wait(10));
lst.QueueActivity(new Move.Move(reinforcementsEntryPoint.Location));
lst.QueueActivity(new RemoveSelf());
}
void PatrolTick(ref Actor[] patrolActors, ref int currentPoint, Player owner, string[] actorNames, CPos[] points)
@@ -134,6 +245,22 @@ namespace OpenRA.Mods.RA.Missions
}
}
void SendHind(CPos start, IEnumerable<PPos> points, CPos exit)
{
var hind = world.CreateActor("hind", new TypeDictionary
{
new OwnerInit(soviets),
new LocationInit(start),
new FacingInit(Util.GetFacing(points.First().ToCPos() - start, 0)),
new AltitudeInit(Rules.Info["hind"].Traits.Get<HelicopterInfo>().CruiseAltitude),
});
foreach (var point in points.Concat(new[] { Util.CenterOfCell(exit) }))
{
hind.QueueActivity(new AttackMove.AttackMoveActivity(hind, new HeliFly(point)));
}
hind.QueueActivity(new RemoveSelf());
}
void InsertSpies()
{
var lst = world.CreateActor("lst", new TypeDictionary
@@ -190,7 +317,7 @@ namespace OpenRA.Mods.RA.Missions
baseGuard = actors["BaseGuard"];
baseGuardMovePos = actors["BaseGuardMovePos"];
baseGuardTruckPos = actors["BaseGuardTruckPos"];
patrolPoints1 = new[]
patrolPoints1 = new[]
{
actors["PatrolPoint11"].Location,
actors["PatrolPoint12"].Location,
@@ -199,7 +326,7 @@ namespace OpenRA.Mods.RA.Missions
actors["PatrolPoint15"].Location
};
patrolPoints2 = patrolPoints1;
patrolPoints3 = new[]
patrolPoints3 = new[]
{
actors["PatrolPoint21"].Location,
actors["PatrolPoint22"].Location,
@@ -207,14 +334,14 @@ namespace OpenRA.Mods.RA.Missions
actors["PatrolPoint24"].Location,
actors["PatrolPoint25"].Location
};
patrolPoints4 = new[]
patrolPoints4 = new[]
{
actors["PatrolPoint31"].Location,
actors["PatrolPoint32"].Location,
actors["PatrolPoint33"].Location,
actors["PatrolPoint34"].Location
};
patrolPoints5 = new[]
patrolPoints5 = new[]
{
actors["PatrolPoint41"].Location,
actors["PatrolPoint42"].Location,
@@ -222,6 +349,19 @@ namespace OpenRA.Mods.RA.Missions
actors["PatrolPoint44"].Location,
actors["PatrolPoint45"].Location
};
lab = actors["Lab"];
lab.AddTrait(new Allies04InfiltrateAction(OnLabInfiltrated));
hind1EntryPoint = actors["Hind1EntryPoint"].Location;
hind1Points = new[]
{
actors["Hind1Point1"].CenterLocation,
actors["Hind1Point2"].CenterLocation
};
hind1ExitPoint = actors["Hind1ExitPoint"].Location;
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
reinforcementsUnloadPoint = actors["ReinforcementsUnloadPoint"];
objectives[InfiltrateID].Text = Infiltrate.F(allies1 != allies2 ? "spies" : "spy");
OnObjectivesUpdated(false);
SetupSubStances();
Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
PlayMusic();
@@ -305,4 +445,19 @@ namespace OpenRA.Mods.RA.Missions
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}
}
class Allies04InfiltrateAction : IAcceptSpy
{
Action<Actor> a;
public Allies04InfiltrateAction(Action<Actor> a)
{
this.a = a;
}
public void OnInfiltrate(Actor self, Actor spy)
{
a(spy);
}
}
}