Replace IActorInit with an abstract class.

A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
This commit is contained in:
Paul Chote
2020-06-02 19:37:18 +01:00
committed by teinarss
parent 4df5ac0385
commit b38018af9c
28 changed files with 365 additions and 306 deletions

View File

@@ -10,7 +10,9 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -19,11 +21,11 @@ namespace OpenRA
public interface IActorInitializer
{
World World { get; }
T GetOrDefault<T>(TraitInfo info) where T : IActorInit;
T Get<T>(TraitInfo info) where T : IActorInit;
U GetValue<T, U>(TraitInfo info) where T : IActorInit<U>;
U GetValue<T, U>(TraitInfo info, U fallback) where T : IActorInit<U>;
bool Contains<T>(TraitInfo info) where T : IActorInit;
T GetOrDefault<T>(TraitInfo info) where T : ActorInit;
T Get<T>(TraitInfo info) where T : ActorInit;
U GetValue<T, U>(TraitInfo info) where T : ValueActorInit<U>;
U GetValue<T, U>(TraitInfo info, U fallback) where T : ValueActorInit<U>;
bool Contains<T>(TraitInfo info) where T : ActorInit;
}
public class ActorInitializer : IActorInitializer
@@ -39,12 +41,12 @@ namespace OpenRA
Dict = dict;
}
public T GetOrDefault<T>(TraitInfo info) where T : IActorInit
public T GetOrDefault<T>(TraitInfo info) where T : ActorInit
{
return Dict.GetOrDefault<T>();
}
public T Get<T>(TraitInfo info) where T : IActorInit
public T Get<T>(TraitInfo info) where T : ActorInit
{
var init = GetOrDefault<T>(info);
if (init == null)
@@ -53,59 +55,119 @@ namespace OpenRA
return init;
}
public U GetValue<T, U>(TraitInfo info) where T : IActorInit<U>
public U GetValue<T, U>(TraitInfo info) where T : ValueActorInit<U>
{
return Get<T>(info).Value;
}
public U GetValue<T, U>(TraitInfo info, U fallback) where T : IActorInit<U>
public U GetValue<T, U>(TraitInfo info, U fallback) where T : ValueActorInit<U>
{
var init = GetOrDefault<T>(info);
return init != null ? init.Value : fallback;
}
public bool Contains<T>(TraitInfo info) where T : IActorInit { return GetOrDefault<T>(info) != null; }
public bool Contains<T>(TraitInfo info) where T : ActorInit { return GetOrDefault<T>(info) != null; }
}
public interface IActorInit { }
public interface IActorInit<T> : IActorInit
/*
* Things to be aware of when writing ActorInits:
*
* - ActorReference and ActorGlobal can dynamically create objects without calling a constructor.
* The object will be allocated directly then the best matching Initialize() method will be called to set valid state.
* - ActorReference will always attempt to call Initialize(MiniYaml). ActorGlobal will use whichever one it first
* finds with an argument type that matches the given LuaValue.
* - Most ActorInits will want to inherit ValueActorInit<T> which hides the low-level plumbing.
* - Inits that reference actors should use ActorInitActorReference which allows actors to be referenced by name in map.yaml
*/
public abstract class ActorInit
{
T Value { get; }
public abstract MiniYaml Save();
}
public class LocationInit : IActorInit<CPos>
public abstract class ValueActorInit<T> : ActorInit
{
[FieldFromYamlKey]
readonly CPos value = CPos.Zero;
protected readonly T value;
public LocationInit() { }
public LocationInit(CPos init) { value = init; }
public CPos Value { get { return value; } }
}
protected ValueActorInit(TraitInfo info, T value) { this.value = value; }
public class OwnerInit : IActorInit
{
[FieldFromYamlKey]
public readonly string InternalName = "Neutral";
protected ValueActorInit(T value) { this.value = value; }
Player player;
public virtual T Value { get { return value; } }
public OwnerInit() { }
public OwnerInit(string playerName) { InternalName = playerName; }
public OwnerInit(Player player)
public virtual void Initialize(MiniYaml yaml)
{
this.player = player;
InternalName = player.InternalName;
var valueType = typeof(T).IsEnum ? Enum.GetUnderlyingType(typeof(T)) : typeof(T);
Initialize((T)FieldLoader.GetValue("value", valueType, yaml.Value));
}
public virtual void Initialize(T value)
{
var field = GetType().GetField("value", BindingFlags.NonPublic | BindingFlags.Instance);
if (field != null)
field.SetValue(this, value);
}
public override MiniYaml Save()
{
return new MiniYaml(FieldSaver.FormatValue(value));
}
}
public class LocationInit : ValueActorInit<CPos>
{
public LocationInit(TraitInfo info, CPos value)
: base(info, value) { }
public LocationInit(CPos value)
: base(value) { }
}
public class OwnerInit : ActorInit
{
public readonly string InternalName;
protected readonly Player value;
public OwnerInit(Player value)
{
this.value = value;
InternalName = value.InternalName;
}
public OwnerInit(string value)
{
InternalName = value;
}
public Player Value(World world)
{
if (player != null)
return player;
return value ?? world.Players.First(x => x.InternalName == InternalName);
}
return world.Players.First(x => x.InternalName == InternalName);
public void Initialize(MiniYaml yaml)
{
var field = GetType().GetField("InternalName", BindingFlags.Public | BindingFlags.Instance);
if (field != null)
field.SetValue(this, yaml.Value);
}
public void Initialize(Player player)
{
var field = GetType().GetField("value", BindingFlags.NonPublic | BindingFlags.Instance);
if (field != null)
field.SetValue(this, player);
}
public override MiniYaml Save()
{
return new MiniYaml(InternalName);
}
}
public abstract class RuntimeFlagInit : ActorInit, ISuppressInitExport
{
public override MiniYaml Save()
{
throw new NotImplementedException("RuntimeFlagInit cannot be saved");
}
}
}

View File

@@ -12,6 +12,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using OpenRA.Primitives;
namespace OpenRA
@@ -43,26 +45,36 @@ namespace OpenRA
});
}
static IActorInit LoadInit(string traitName, MiniYaml my)
static ActorInit LoadInit(string initName, MiniYaml initYaml)
{
var info = Game.CreateObject<IActorInit>(traitName + "Init");
FieldLoader.Load(info, my);
return info;
var type = Game.ModData.ObjectCreator.FindType(initName + "Init");
if (type == null)
throw new InvalidDataException("Unknown initializer type '{0}Init'".F(initName));
var init = (ActorInit)FormatterServices.GetUninitializedObject(type);
var loader = type.GetMethod("Initialize", new[] { typeof(MiniYaml) });
if (loader == null)
throw new InvalidDataException("{0}Init does not define a yaml-assignable type.".F(initName));
loader.Invoke(init, new[] { initYaml });
return init;
}
public MiniYaml Save(Func<object, bool> initFilter = null)
public MiniYaml Save(Func<ActorInit, bool> initFilter = null)
{
var ret = new MiniYaml(Type);
foreach (var init in InitDict)
foreach (var o in InitDict)
{
if (init is ISuppressInitExport)
var init = o as ActorInit;
if (init == null || o is ISuppressInitExport)
continue;
if (initFilter != null && !initFilter(init))
continue;
var initName = init.GetType().Name;
ret.Nodes.Add(new MiniYamlNode(initName.Substring(0, initName.Length - 4), FieldSaver.Save(init)));
var initTypeName = init.GetType().Name;
var initName = initTypeName.Substring(0, initTypeName.Length - 4);
ret.Nodes.Add(new MiniYamlNode(initName, init.Save()));
}
return ret;