Replace IActorInit with an abstract class.

A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
This commit is contained in:
Paul Chote
2020-06-02 19:37:18 +01:00
committed by teinarss
parent 4df5ac0385
commit b38018af9c
28 changed files with 365 additions and 306 deletions

View File

@@ -95,13 +95,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
}
}
public class BodyAnimationFrameInit : IActorInit<uint>
public class BodyAnimationFrameInit : ValueActorInit<uint>
{
[FieldFromYamlKey]
readonly uint value = 0;
public BodyAnimationFrameInit() { }
public BodyAnimationFrameInit(uint init) { value = init; }
public uint Value { get { return value; } }
public BodyAnimationFrameInit(uint value)
: base(value) { }
}
}