Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication in the most common init cases, and an ActorInitActorReference allow actors to be referenced by map.yaml name.
This commit is contained in:
@@ -10,77 +10,128 @@
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#endregion
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using System;
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using System.ComponentModel;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public class FacingInit : IActorInit<int>
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public class FacingInit : ValueActorInit<int>
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{
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[FieldFromYamlKey]
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readonly int value = 128;
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public FacingInit() { }
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public FacingInit(int init) { value = init; }
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public int Value { get { return value; } }
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public FacingInit(int value)
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: base(value) { }
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}
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public class CreationActivityDelayInit : IActorInit<int>
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public class CreationActivityDelayInit : ValueActorInit<int>
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{
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[FieldFromYamlKey]
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readonly int value = 0;
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public CreationActivityDelayInit() { }
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public CreationActivityDelayInit(int init) { value = init; }
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public int Value { get { return value; } }
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public CreationActivityDelayInit(int value)
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: base(value) { }
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}
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public class DynamicFacingInit : IActorInit<Func<int>>
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public class DynamicFacingInit : ValueActorInit<Func<int>>
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{
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readonly Func<int> func;
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public DynamicFacingInit(Func<int> func) { this.func = func; }
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public Func<int> Value { get { return func; } }
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public DynamicFacingInit(Func<int> value)
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: base(value) { }
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}
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public class SubCellInit : IActorInit<SubCell>
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public class SubCellInit : ValueActorInit<SubCell>
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{
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[FieldFromYamlKey]
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readonly byte value = (byte)SubCell.FullCell;
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public SubCellInit() { }
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public SubCellInit(byte init) { value = init; }
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public SubCellInit(SubCell init) { value = (byte)init; }
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public SubCell Value { get { return (SubCell)value; } }
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public SubCellInit(SubCell value)
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: base(value) { }
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}
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public class CenterPositionInit : IActorInit<WPos>
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public class CenterPositionInit : ValueActorInit<WPos>
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{
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[FieldFromYamlKey]
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readonly WPos value = WPos.Zero;
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public CenterPositionInit() { }
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public CenterPositionInit(WPos init) { value = init; }
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public WPos Value { get { return value; } }
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public CenterPositionInit(WPos value)
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: base(value) { }
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}
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// Allows maps / transformations to specify the faction variant of an actor.
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public class FactionInit : IActorInit<string>
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public class FactionInit : ValueActorInit<string>
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{
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[FieldFromYamlKey]
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public readonly string Faction;
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public FactionInit() { }
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public FactionInit(string faction) { Faction = faction; }
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public string Value { get { return Faction; } }
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public FactionInit(string value)
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: base(value) { }
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}
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public class EffectiveOwnerInit : IActorInit<Player>
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public class EffectiveOwnerInit : ValueActorInit<Player>
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{
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[FieldFromYamlKey]
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readonly Player value = null;
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public EffectiveOwnerInit(Player value)
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: base(value) { }
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}
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public EffectiveOwnerInit() { }
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public EffectiveOwnerInit(Player owner) { value = owner; }
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public Player Value { get { return value; } }
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internal class ActorInitLoader : TypeConverter
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{
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public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
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{
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return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
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}
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public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
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{
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return new ActorInitActorReference(value as string);
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}
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public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
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{
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return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
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}
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public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == typeof(string))
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{
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var reference = value as ActorInitActorReference;
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if (reference != null)
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return reference.InternalName;
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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}
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[TypeConverter(typeof(ActorInitLoader))]
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public class ActorInitActorReference
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{
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public readonly string InternalName;
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readonly Actor actor;
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public ActorInitActorReference(Actor actor)
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{
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this.actor = actor;
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}
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public ActorInitActorReference(string internalName)
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{
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InternalName = internalName;
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}
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Actor InnerValue(World world)
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{
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if (actor != null)
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return actor;
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var sma = world.WorldActor.Trait<SpawnMapActors>();
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return sma.Actors[InternalName];
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}
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/// <summary>
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/// The lazy value may reference other actors that have not been created
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/// yet, so must not be resolved from the actor constructor or Created method.
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/// Use a FrameEndTask or wait until it is actually needed.
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/// </summary>
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public Lazy<Actor> Actor(World world)
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{
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return new Lazy<Actor>(() => InnerValue(world));
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}
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public static implicit operator ActorInitActorReference(Actor a)
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{
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return new ActorInitActorReference(a);
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}
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public static implicit operator ActorInitActorReference(string mapName)
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{
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return new ActorInitActorReference(mapName);
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}
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}
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}
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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@@ -41,12 +42,12 @@ namespace OpenRA.Mods.Common.Graphics
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this.dict = dict;
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}
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public T GetOrDefault<T>(TraitInfo info) where T : IActorInit
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public T GetOrDefault<T>(TraitInfo info) where T : ActorInit
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{
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return dict.GetOrDefault<T>();
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}
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public T Get<T>(TraitInfo info) where T : IActorInit
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public T Get<T>(TraitInfo info) where T : ActorInit
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{
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var init = GetOrDefault<T>(info);
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if (init == null)
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@@ -55,18 +56,18 @@ namespace OpenRA.Mods.Common.Graphics
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return init;
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}
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public U GetValue<T, U>(TraitInfo info) where T : IActorInit<U>
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public U GetValue<T, U>(TraitInfo info) where T : ValueActorInit<U>
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{
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return Get<T>(info).Value;
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}
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public U GetValue<T, U>(TraitInfo info, U fallback) where T : IActorInit<U>
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public U GetValue<T, U>(TraitInfo info, U fallback) where T : ValueActorInit<U>
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{
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var init = GetOrDefault<T>(info);
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return init != null ? init.Value : fallback;
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}
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public bool Contains<T>(TraitInfo info) where T : IActorInit { return GetOrDefault<T>(info) != null; }
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public bool Contains<T>(TraitInfo info) where T : ActorInit { return GetOrDefault<T>(info) != null; }
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public Func<WRot> GetOrientation()
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{
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@@ -10,7 +10,10 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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@@ -24,6 +27,37 @@ namespace OpenRA.Mods.Common.Scripting
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public ActorGlobal(ScriptContext context)
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: base(context) { }
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ActorInit CreateInit(string initName, LuaValue value)
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{
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// Find the requested type
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var initType = Game.ModData.ObjectCreator.FindType(initName + "Init");
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if (initType == null)
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throw new LuaException("Unknown initializer type '{0}'".F(initName));
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// Construct the ActorInit.
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var init = (ActorInit)FormatterServices.GetUninitializedObject(initType);
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var initializers = initType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
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.Where(m => m.Name == "Initialize" && m.GetParameters().Length == 1);
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foreach (var initializer in initializers)
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{
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var parameterType = initializer.GetParameters().First().ParameterType;
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var valueType = parameterType.IsEnum ? Enum.GetUnderlyingType(parameterType) : parameterType;
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// Try and coerce the table value to the required type
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object clrValue;
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if (!value.TryGetClrValue(valueType, out clrValue))
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continue;
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initializer.Invoke(init, new[] { clrValue });
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return init;
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}
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var types = initializers.Select(y => y.GetParameters()[0].ParameterType.Name).JoinWith(", ");
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throw new LuaException("Invalid data type for '{0}' (expected one of {1})".F(initName, types));
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}
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[Desc("Create a new actor. initTable specifies a list of key-value pairs that defines the initial parameters for the actor's traits.")]
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public Actor Create(string type, bool addToWorld, LuaTable initTable)
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{
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@@ -34,35 +68,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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using (kv.Key)
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using (kv.Value)
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{
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// Find the requested type
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var typeName = kv.Key.ToString();
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var initType = Game.ModData.ObjectCreator.FindType(typeName + "Init");
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if (initType == null)
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throw new LuaException("Unknown initializer type '{0}'".F(typeName));
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// HACK: Handle OwnerInit as a special case until ActorInit creation can be rewritten
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Type innerType, valueType;
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if (initType != typeof(OwnerInit))
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{
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// Cast it up to an IActorInit<T>
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var genericType = initType.GetInterfaces()
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.First(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(IActorInit<>));
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innerType = genericType.GetGenericArguments().First();
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valueType = innerType.IsEnum ? Enum.GetUnderlyingType(innerType) : innerType;
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}
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else
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innerType = valueType = typeof(Player);
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// Try and coerce the table value to the required type
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object value;
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if (!kv.Value.TryGetClrValue(valueType, out value))
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throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, valueType.Name));
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// Construct the ActorInit. Phew!
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var test = initType.GetConstructor(new[] { innerType }).Invoke(new[] { value });
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initDict.Add(test);
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}
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initDict.Add(CreateInit(kv.Key.ToString(), kv.Value));
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}
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var owner = initDict.GetOrDefault<OwnerInit>();
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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var stance = init != null ? init.Value : InitialStance;
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return stances[(int)stance];
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},
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(actor, value) => actor.ReplaceInit(new StanceInit((UnitStance)stances.IndexOf(value))));
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(actor, value) => actor.ReplaceInit(new StanceInit(this, (UnitStance)stances.IndexOf(value))));
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}
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}
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@@ -445,13 +445,9 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class StanceInit : IActorInit<UnitStance>
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public class StanceInit : ValueActorInit<UnitStance>
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{
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[FieldFromYamlKey]
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readonly UnitStance value = UnitStance.AttackAnything;
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public StanceInit() { }
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public StanceInit(UnitStance init) { value = init; }
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public UnitStance Value { get { return value; } }
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public StanceInit(TraitInfo info, UnitStance value)
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: base(info, value) { }
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}
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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},
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(actor, value) =>
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{
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actor.ReplaceInit(new FreeActorInit(value));
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actor.ReplaceInit(new FreeActorInit(this, value));
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});
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}
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@@ -87,20 +87,15 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class FreeActorInit : IActorInit<bool>
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public class FreeActorInit : ValueActorInit<bool>
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{
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[FieldFromYamlKey]
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public readonly bool ActorValue = true;
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public FreeActorInit() { }
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public FreeActorInit(bool init) { ActorValue = init; }
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public bool Value { get { return ActorValue; } }
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public FreeActorInit(TraitInfo info, bool value)
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: base(info, value) { }
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}
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public class ParentActorInit : IActorInit
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public class ParentActorInit : ValueActorInit<ActorInitActorReference>
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{
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readonly Actor value;
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public ParentActorInit(Actor init) { value = init; }
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public Lazy<Actor> Value(World world) { return new Lazy<Actor>(() => value); }
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public ParentActorInit(Actor value)
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: base(value) { }
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}
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}
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@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Traits
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public LegacyBridgeHut(ActorInitializer init, LegacyBridgeHutInfo info)
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{
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var bridge = init.GetOrDefault<ParentActorInit>(info);
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var bridge = init.Get<ParentActorInit>(info).Value;
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init.World.AddFrameEndTask(_ =>
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{
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Bridge = bridge.Value(init.World).Value.Trait<Bridge>();
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Bridge = bridge.Actor(init.World).Value.Trait<Bridge>();
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Bridge.AddHut(this);
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FirstBridge = Bridge.Enumerate(0, true).Last();
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});
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@@ -16,33 +16,29 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum LineBuildDirection { Unset, X, Y }
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public class LineBuildDirectionInit : IActorInit<LineBuildDirection>
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public class LineBuildDirectionInit : ValueActorInit<LineBuildDirection>
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{
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[FieldFromYamlKey]
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readonly LineBuildDirection value = LineBuildDirection.Unset;
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public LineBuildDirectionInit() { }
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public LineBuildDirectionInit(LineBuildDirection init) { value = init; }
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public LineBuildDirection Value { get { return value; } }
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public LineBuildDirectionInit(LineBuildDirection value)
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: base(value) { }
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}
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public class LineBuildParentInit : IActorInit<string[]>
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public class LineBuildParentInit : ValueActorInit<string[]>
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{
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[FieldFromYamlKey]
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public readonly string[] ParentNames = new string[0];
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readonly Actor[] parents = null;
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public LineBuildParentInit() { }
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public LineBuildParentInit(Actor[] init) { parents = init; }
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public string[] Value { get { return ParentNames; } }
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public LineBuildParentInit(Actor[] value)
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: base(new string[0])
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{
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parents = value;
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}
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public Actor[] ActorValue(World world)
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{
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if (parents != null)
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return parents;
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var sma = world.WorldActor.Trait<SpawnMapActors>();
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return ParentNames.Select(n => sma.Actors[n]).ToArray();
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return value.Select(n => sma.Actors[n]).ToArray();
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}
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}
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@@ -479,25 +479,19 @@ namespace OpenRA.Mods.Common.Traits
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void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
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{
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init.Add(new RuntimeCargoInit(Passengers.ToArray()));
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init.Add(new RuntimeCargoInit(Info, Passengers.ToArray()));
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}
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}
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public class RuntimeCargoInit : IActorInit<Actor[]>, ISuppressInitExport
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public class RuntimeCargoInit : ValueActorInit<Actor[]>, ISuppressInitExport
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{
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[FieldFromYamlKey]
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readonly Actor[] value = { };
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public RuntimeCargoInit() { }
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public RuntimeCargoInit(Actor[] init) { value = init; }
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public Actor[] Value { get { return value; } }
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public RuntimeCargoInit(TraitInfo info, Actor[] value)
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: base(info, value) { }
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}
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public class CargoInit : IActorInit<string[]>
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public class CargoInit : ValueActorInit<string[]>
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{
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[FieldFromYamlKey]
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readonly string[] value = { };
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public CargoInit() { }
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public CargoInit(string[] init) { value = init; }
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public string[] Value { get { return value; } }
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public CargoInit(TraitInfo info, string[] value)
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: base(info, value) { }
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}
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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},
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(actor, value) =>
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{
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actor.ReplaceInit(new DeployStateInit(value ? DeployState.Deployed : DeployState.Undeployed));
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actor.ReplaceInit(new DeployStateInit(this, value ? DeployState.Deployed : DeployState.Undeployed));
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});
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}
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@@ -337,12 +337,12 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class DeployStateInit : IActorInit<DeployState>
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public class DeployStateInit : ValueActorInit<DeployState>
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{
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[FieldFromYamlKey]
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readonly DeployState value = DeployState.Deployed;
|
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public DeployStateInit() { }
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public DeployStateInit(DeployState init) { value = init; }
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public DeployState Value { get { return value; } }
|
||||
public DeployStateInit(TraitInfo info, DeployState value)
|
||||
: base(info, value) { }
|
||||
|
||||
public DeployStateInit(DeployState value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -141,17 +141,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
|
||||
{
|
||||
init.Add(new ExperienceInit(experience));
|
||||
init.Add(new ExperienceInit(info, experience));
|
||||
}
|
||||
}
|
||||
|
||||
class ExperienceInit : IActorInit<int>
|
||||
class ExperienceInit : ValueActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly int value;
|
||||
|
||||
public ExperienceInit() { }
|
||||
public ExperienceInit(int init) { value = init; }
|
||||
public int Value { get { return value; } }
|
||||
public ExperienceInit(TraitInfo info, int value)
|
||||
: base(info, value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,23 +233,17 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class HealthInit : IActorInit<int>
|
||||
public class HealthInit : ValueActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly int value = 100;
|
||||
|
||||
readonly bool allowZero;
|
||||
public HealthInit() { }
|
||||
public HealthInit(int init)
|
||||
: this(init, false) { }
|
||||
|
||||
public HealthInit(int init, bool allowZero)
|
||||
{
|
||||
this.allowZero = allowZero;
|
||||
value = init;
|
||||
}
|
||||
public HealthInit(TraitInfo info, int value, bool allowZero = false)
|
||||
: base(info, value) { this.allowZero = allowZero; }
|
||||
|
||||
public int Value
|
||||
public HealthInit(int value, bool allowZero = false)
|
||||
: base(value) { this.allowZero = allowZero; }
|
||||
|
||||
public override int Value
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -171,13 +171,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Player IEffectiveOwner.Owner { get { return effectiveOwner; } }
|
||||
}
|
||||
|
||||
public class HuskSpeedInit : IActorInit<int>
|
||||
public class HuskSpeedInit : ValueActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly int value = 0;
|
||||
|
||||
public HuskSpeedInit() { }
|
||||
public HuskSpeedInit(int init) { value = init; }
|
||||
public int Value { get { return value; } }
|
||||
public HuskSpeedInit(int value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (turretInit != null)
|
||||
{
|
||||
var newTurretFacing = (turretInit.Value + newFacing - oldFacing + 255) % 255;
|
||||
actor.ReplaceInit(new TurretFacingInit(newTurretFacing));
|
||||
actor.ReplaceInit(new TurretFacingInit(this, newTurretFacing));
|
||||
}
|
||||
|
||||
if (turretsInit != null)
|
||||
|
||||
@@ -195,5 +195,5 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class HiddenUnderFogInit : IActorInit { }
|
||||
public class HiddenUnderFogInit : RuntimeFlagInit { }
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
// Allows third party mods to detect whether an actor was created by PlaceBuilding.
|
||||
public class PlaceBuildingInit : IActorInit { }
|
||||
public class PlaceBuildingInit : RuntimeFlagInit { }
|
||||
|
||||
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
|
||||
public class PlaceBuildingInfo : TraitInfo
|
||||
|
||||
@@ -120,12 +120,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class PlugsInit : IActorInit<Dictionary<CVec, string>>
|
||||
public class PlugsInit : ValueActorInit<Dictionary<CVec, string>>
|
||||
{
|
||||
[DictionaryFromYamlKey]
|
||||
readonly Dictionary<CVec, string> value = new Dictionary<CVec, string>();
|
||||
public PlugsInit() { }
|
||||
public PlugsInit(Dictionary<CVec, string> init) { value = init; }
|
||||
public Dictionary<CVec, string> Value { get { return value; } }
|
||||
public PlugsInit(Dictionary<CVec, string> value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,13 +110,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class ProductionSpawnLocationInit : IActorInit<CPos>
|
||||
public class ProductionSpawnLocationInit : ValueActorInit<CPos>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly CPos value = CPos.Zero;
|
||||
|
||||
public ProductionSpawnLocationInit() { }
|
||||
public ProductionSpawnLocationInit(CPos init) { value = init; }
|
||||
public CPos Value { get { return value; } }
|
||||
public ProductionSpawnLocationInit(TraitInfo info, CPos value)
|
||||
: base(info, value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,13 +168,9 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
|
||||
public class RuntimeNeighbourInit : ValueActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly Dictionary<CPos, string[]> value = null;
|
||||
|
||||
public RuntimeNeighbourInit() { }
|
||||
public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
|
||||
public Dictionary<CPos, string[]> Value { get { return value; } }
|
||||
public RuntimeNeighbourInit(Dictionary<CPos, string[]> value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,13 +49,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
/// <summary>Allows mappers to 'tag' actors with arbitrary strings that may have meaning in their scripts.</summary>
|
||||
public class ScriptTagsInit : IActorInit<string[]>
|
||||
public class ScriptTagsInit : ValueActorInit<string[]>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly string[] value = new string[0];
|
||||
|
||||
public ScriptTagsInit() { }
|
||||
public ScriptTagsInit(string[] init) { value = init; }
|
||||
public string[] Value { get { return value; } }
|
||||
public ScriptTagsInit(string[] value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// HACK: The ActorInit system does not support multiple instances of the same type
|
||||
// Make sure that we only return one TurretFacingInit, even for actors with multiple turrets
|
||||
if (ai.TraitInfos<TurretedInfo>().FirstOrDefault() == this)
|
||||
yield return new TurretFacingInit(PreviewFacing);
|
||||
yield return new TurretFacingInit(this, PreviewFacing);
|
||||
}
|
||||
|
||||
IEnumerable<EditorActorOption> IEditorActorOptions.ActorOptions(ActorInfo ai, World world)
|
||||
@@ -66,6 +66,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
(actor, value) =>
|
||||
{
|
||||
actor.RemoveInit<TurretFacingsInit>();
|
||||
|
||||
// Force a single global turret facing for multi-turret actors by not passing this TraitInfo instance
|
||||
actor.ReplaceInit(new TurretFacingInit((int)value));
|
||||
});
|
||||
}
|
||||
@@ -230,7 +232,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var facings = init.GetOrDefault<TurretFacingsInit>();
|
||||
if (facings == null)
|
||||
{
|
||||
facings = new TurretFacingsInit();
|
||||
facings = new TurretFacingsInit(new Dictionary<string, int>());
|
||||
init.Add(facings);
|
||||
}
|
||||
|
||||
@@ -243,7 +245,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var facings = inits.GetOrDefault<DynamicTurretFacingsInit>();
|
||||
if (facings == null)
|
||||
{
|
||||
facings = new DynamicTurretFacingsInit();
|
||||
facings = new DynamicTurretFacingsInit(Info, new Dictionary<string, Func<int>>());
|
||||
inits.Add(facings);
|
||||
}
|
||||
|
||||
@@ -267,31 +269,24 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class TurretFacingInit : IActorInit<int>
|
||||
public class TurretFacingInit : ValueActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
readonly int value = 128;
|
||||
public TurretFacingInit(TraitInfo info, int value)
|
||||
: base(info, value) { }
|
||||
|
||||
public TurretFacingInit() { }
|
||||
public TurretFacingInit(int init) { value = init; }
|
||||
public int Value { get { return value; } }
|
||||
public TurretFacingInit(int value)
|
||||
: base(value) { }
|
||||
}
|
||||
|
||||
public class TurretFacingsInit : IActorInit<Dictionary<string, int>>
|
||||
public class TurretFacingsInit : ValueActorInit<Dictionary<string, int>>
|
||||
{
|
||||
[DictionaryFromYamlKey]
|
||||
readonly Dictionary<string, int> value = new Dictionary<string, int>();
|
||||
|
||||
public TurretFacingsInit() { }
|
||||
public TurretFacingsInit(Dictionary<string, int> init) { value = init; }
|
||||
public Dictionary<string, int> Value { get { return value; } }
|
||||
public TurretFacingsInit(Dictionary<string, int> value)
|
||||
: base(value) { }
|
||||
}
|
||||
|
||||
public class DynamicTurretFacingsInit : IActorInit<Dictionary<string, Func<int>>>
|
||||
public class DynamicTurretFacingsInit : ValueActorInit<Dictionary<string, Func<int>>>
|
||||
{
|
||||
readonly Dictionary<string, Func<int>> value = new Dictionary<string, Func<int>>();
|
||||
public DynamicTurretFacingsInit() { }
|
||||
public DynamicTurretFacingsInit(Dictionary<string, Func<int>> init) { value = init; }
|
||||
public Dictionary<string, Func<int>> Value { get { return value; } }
|
||||
public DynamicTurretFacingsInit(TraitInfo info, Dictionary<string, Func<int>> value)
|
||||
: base(info, value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,12 +62,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
|
||||
public class SpawnedByMapInit : IActorInit<string>, ISuppressInitExport
|
||||
public class SkipMakeAnimsInit : RuntimeFlagInit { }
|
||||
public class SpawnedByMapInit : ValueActorInit<string>, ISuppressInitExport
|
||||
{
|
||||
public readonly string Name;
|
||||
public SpawnedByMapInit(string name) { Name = name; }
|
||||
|
||||
public string Value { get { return Name; } }
|
||||
public SpawnedByMapInit(string value)
|
||||
: base(value) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.FileFormats;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
@@ -416,7 +417,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
initDict.Add(new FacingInit(255 - facing));
|
||||
|
||||
if (section == "INFANTRY")
|
||||
actor.Add(new SubCellInit(Exts.ParseByte(parts[4])));
|
||||
actor.Add(new SubCellInit((SubCell)Exts.ParseByte(parts[4])));
|
||||
|
||||
var actorCount = map.ActorDefinitions.Count;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user