Replace IActorInit with an abstract class.

A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
This commit is contained in:
Paul Chote
2020-06-02 19:37:18 +01:00
committed by teinarss
parent 4df5ac0385
commit b38018af9c
28 changed files with 365 additions and 306 deletions

View File

@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
var stance = init != null ? init.Value : InitialStance;
return stances[(int)stance];
},
(actor, value) => actor.ReplaceInit(new StanceInit((UnitStance)stances.IndexOf(value))));
(actor, value) => actor.ReplaceInit(new StanceInit(this, (UnitStance)stances.IndexOf(value))));
}
}
@@ -445,13 +445,9 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class StanceInit : IActorInit<UnitStance>
public class StanceInit : ValueActorInit<UnitStance>
{
[FieldFromYamlKey]
readonly UnitStance value = UnitStance.AttackAnything;
public StanceInit() { }
public StanceInit(UnitStance init) { value = init; }
public UnitStance Value { get { return value; } }
public StanceInit(TraitInfo info, UnitStance value)
: base(info, value) { }
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
},
(actor, value) =>
{
actor.ReplaceInit(new FreeActorInit(value));
actor.ReplaceInit(new FreeActorInit(this, value));
});
}
@@ -87,20 +87,15 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class FreeActorInit : IActorInit<bool>
public class FreeActorInit : ValueActorInit<bool>
{
[FieldFromYamlKey]
public readonly bool ActorValue = true;
public FreeActorInit() { }
public FreeActorInit(bool init) { ActorValue = init; }
public bool Value { get { return ActorValue; } }
public FreeActorInit(TraitInfo info, bool value)
: base(info, value) { }
}
public class ParentActorInit : IActorInit
public class ParentActorInit : ValueActorInit<ActorInitActorReference>
{
readonly Actor value;
public ParentActorInit(Actor init) { value = init; }
public Lazy<Actor> Value(World world) { return new Lazy<Actor>(() => value); }
public ParentActorInit(Actor value)
: base(value) { }
}
}

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Traits
public LegacyBridgeHut(ActorInitializer init, LegacyBridgeHutInfo info)
{
var bridge = init.GetOrDefault<ParentActorInit>(info);
var bridge = init.Get<ParentActorInit>(info).Value;
init.World.AddFrameEndTask(_ =>
{
Bridge = bridge.Value(init.World).Value.Trait<Bridge>();
Bridge = bridge.Actor(init.World).Value.Trait<Bridge>();
Bridge.AddHut(this);
FirstBridge = Bridge.Enumerate(0, true).Last();
});

View File

@@ -16,33 +16,29 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum LineBuildDirection { Unset, X, Y }
public class LineBuildDirectionInit : IActorInit<LineBuildDirection>
public class LineBuildDirectionInit : ValueActorInit<LineBuildDirection>
{
[FieldFromYamlKey]
readonly LineBuildDirection value = LineBuildDirection.Unset;
public LineBuildDirectionInit() { }
public LineBuildDirectionInit(LineBuildDirection init) { value = init; }
public LineBuildDirection Value { get { return value; } }
public LineBuildDirectionInit(LineBuildDirection value)
: base(value) { }
}
public class LineBuildParentInit : IActorInit<string[]>
public class LineBuildParentInit : ValueActorInit<string[]>
{
[FieldFromYamlKey]
public readonly string[] ParentNames = new string[0];
readonly Actor[] parents = null;
public LineBuildParentInit() { }
public LineBuildParentInit(Actor[] init) { parents = init; }
public string[] Value { get { return ParentNames; } }
public LineBuildParentInit(Actor[] value)
: base(new string[0])
{
parents = value;
}
public Actor[] ActorValue(World world)
{
if (parents != null)
return parents;
var sma = world.WorldActor.Trait<SpawnMapActors>();
return ParentNames.Select(n => sma.Actors[n]).ToArray();
return value.Select(n => sma.Actors[n]).ToArray();
}
}

View File

@@ -479,25 +479,19 @@ namespace OpenRA.Mods.Common.Traits
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
{
init.Add(new RuntimeCargoInit(Passengers.ToArray()));
init.Add(new RuntimeCargoInit(Info, Passengers.ToArray()));
}
}
public class RuntimeCargoInit : IActorInit<Actor[]>, ISuppressInitExport
public class RuntimeCargoInit : ValueActorInit<Actor[]>, ISuppressInitExport
{
[FieldFromYamlKey]
readonly Actor[] value = { };
public RuntimeCargoInit() { }
public RuntimeCargoInit(Actor[] init) { value = init; }
public Actor[] Value { get { return value; } }
public RuntimeCargoInit(TraitInfo info, Actor[] value)
: base(info, value) { }
}
public class CargoInit : IActorInit<string[]>
public class CargoInit : ValueActorInit<string[]>
{
[FieldFromYamlKey]
readonly string[] value = { };
public CargoInit() { }
public CargoInit(string[] init) { value = init; }
public string[] Value { get { return value; } }
public CargoInit(TraitInfo info, string[] value)
: base(info, value) { }
}
}

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
},
(actor, value) =>
{
actor.ReplaceInit(new DeployStateInit(value ? DeployState.Deployed : DeployState.Undeployed));
actor.ReplaceInit(new DeployStateInit(this, value ? DeployState.Deployed : DeployState.Undeployed));
});
}
@@ -337,12 +337,12 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class DeployStateInit : IActorInit<DeployState>
public class DeployStateInit : ValueActorInit<DeployState>
{
[FieldFromYamlKey]
readonly DeployState value = DeployState.Deployed;
public DeployStateInit() { }
public DeployStateInit(DeployState init) { value = init; }
public DeployState Value { get { return value; } }
public DeployStateInit(TraitInfo info, DeployState value)
: base(info, value) { }
public DeployStateInit(DeployState value)
: base(value) { }
}
}

View File

@@ -141,17 +141,13 @@ namespace OpenRA.Mods.Common.Traits
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
{
init.Add(new ExperienceInit(experience));
init.Add(new ExperienceInit(info, experience));
}
}
class ExperienceInit : IActorInit<int>
class ExperienceInit : ValueActorInit<int>
{
[FieldFromYamlKey]
readonly int value;
public ExperienceInit() { }
public ExperienceInit(int init) { value = init; }
public int Value { get { return value; } }
public ExperienceInit(TraitInfo info, int value)
: base(info, value) { }
}
}

View File

@@ -233,23 +233,17 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class HealthInit : IActorInit<int>
public class HealthInit : ValueActorInit<int>
{
[FieldFromYamlKey]
readonly int value = 100;
readonly bool allowZero;
public HealthInit() { }
public HealthInit(int init)
: this(init, false) { }
public HealthInit(int init, bool allowZero)
{
this.allowZero = allowZero;
value = init;
}
public HealthInit(TraitInfo info, int value, bool allowZero = false)
: base(info, value) { this.allowZero = allowZero; }
public int Value
public HealthInit(int value, bool allowZero = false)
: base(value) { this.allowZero = allowZero; }
public override int Value
{
get
{

View File

@@ -171,13 +171,9 @@ namespace OpenRA.Mods.Common.Traits
Player IEffectiveOwner.Owner { get { return effectiveOwner; } }
}
public class HuskSpeedInit : IActorInit<int>
public class HuskSpeedInit : ValueActorInit<int>
{
[FieldFromYamlKey]
readonly int value = 0;
public HuskSpeedInit() { }
public HuskSpeedInit(int init) { value = init; }
public int Value { get { return value; } }
public HuskSpeedInit(int value)
: base(value) { }
}
}

View File

@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits
if (turretInit != null)
{
var newTurretFacing = (turretInit.Value + newFacing - oldFacing + 255) % 255;
actor.ReplaceInit(new TurretFacingInit(newTurretFacing));
actor.ReplaceInit(new TurretFacingInit(this, newTurretFacing));
}
if (turretsInit != null)

View File

@@ -195,5 +195,5 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class HiddenUnderFogInit : IActorInit { }
public class HiddenUnderFogInit : RuntimeFlagInit { }
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
// Allows third party mods to detect whether an actor was created by PlaceBuilding.
public class PlaceBuildingInit : IActorInit { }
public class PlaceBuildingInit : RuntimeFlagInit { }
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : TraitInfo

View File

@@ -120,12 +120,9 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class PlugsInit : IActorInit<Dictionary<CVec, string>>
public class PlugsInit : ValueActorInit<Dictionary<CVec, string>>
{
[DictionaryFromYamlKey]
readonly Dictionary<CVec, string> value = new Dictionary<CVec, string>();
public PlugsInit() { }
public PlugsInit(Dictionary<CVec, string> init) { value = init; }
public Dictionary<CVec, string> Value { get { return value; } }
public PlugsInit(Dictionary<CVec, string> value)
: base(value) { }
}
}

View File

@@ -110,13 +110,9 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class ProductionSpawnLocationInit : IActorInit<CPos>
public class ProductionSpawnLocationInit : ValueActorInit<CPos>
{
[FieldFromYamlKey]
readonly CPos value = CPos.Zero;
public ProductionSpawnLocationInit() { }
public ProductionSpawnLocationInit(CPos init) { value = init; }
public CPos Value { get { return value; } }
public ProductionSpawnLocationInit(TraitInfo info, CPos value)
: base(info, value) { }
}
}

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@@ -168,13 +168,9 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
public class RuntimeNeighbourInit : ValueActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
{
[FieldFromYamlKey]
readonly Dictionary<CPos, string[]> value = null;
public RuntimeNeighbourInit() { }
public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
public Dictionary<CPos, string[]> Value { get { return value; } }
public RuntimeNeighbourInit(Dictionary<CPos, string[]> value)
: base(value) { }
}
}

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@@ -49,13 +49,9 @@ namespace OpenRA.Mods.Common.Traits
}
/// <summary>Allows mappers to 'tag' actors with arbitrary strings that may have meaning in their scripts.</summary>
public class ScriptTagsInit : IActorInit<string[]>
public class ScriptTagsInit : ValueActorInit<string[]>
{
[FieldFromYamlKey]
readonly string[] value = new string[0];
public ScriptTagsInit() { }
public ScriptTagsInit(string[] init) { value = init; }
public string[] Value { get { return value; } }
public ScriptTagsInit(string[] value)
: base(value) { }
}
}

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
// HACK: The ActorInit system does not support multiple instances of the same type
// Make sure that we only return one TurretFacingInit, even for actors with multiple turrets
if (ai.TraitInfos<TurretedInfo>().FirstOrDefault() == this)
yield return new TurretFacingInit(PreviewFacing);
yield return new TurretFacingInit(this, PreviewFacing);
}
IEnumerable<EditorActorOption> IEditorActorOptions.ActorOptions(ActorInfo ai, World world)
@@ -66,6 +66,8 @@ namespace OpenRA.Mods.Common.Traits
(actor, value) =>
{
actor.RemoveInit<TurretFacingsInit>();
// Force a single global turret facing for multi-turret actors by not passing this TraitInfo instance
actor.ReplaceInit(new TurretFacingInit((int)value));
});
}
@@ -230,7 +232,7 @@ namespace OpenRA.Mods.Common.Traits
var facings = init.GetOrDefault<TurretFacingsInit>();
if (facings == null)
{
facings = new TurretFacingsInit();
facings = new TurretFacingsInit(new Dictionary<string, int>());
init.Add(facings);
}
@@ -243,7 +245,7 @@ namespace OpenRA.Mods.Common.Traits
var facings = inits.GetOrDefault<DynamicTurretFacingsInit>();
if (facings == null)
{
facings = new DynamicTurretFacingsInit();
facings = new DynamicTurretFacingsInit(Info, new Dictionary<string, Func<int>>());
inits.Add(facings);
}
@@ -267,31 +269,24 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class TurretFacingInit : IActorInit<int>
public class TurretFacingInit : ValueActorInit<int>
{
[FieldFromYamlKey]
readonly int value = 128;
public TurretFacingInit(TraitInfo info, int value)
: base(info, value) { }
public TurretFacingInit() { }
public TurretFacingInit(int init) { value = init; }
public int Value { get { return value; } }
public TurretFacingInit(int value)
: base(value) { }
}
public class TurretFacingsInit : IActorInit<Dictionary<string, int>>
public class TurretFacingsInit : ValueActorInit<Dictionary<string, int>>
{
[DictionaryFromYamlKey]
readonly Dictionary<string, int> value = new Dictionary<string, int>();
public TurretFacingsInit() { }
public TurretFacingsInit(Dictionary<string, int> init) { value = init; }
public Dictionary<string, int> Value { get { return value; } }
public TurretFacingsInit(Dictionary<string, int> value)
: base(value) { }
}
public class DynamicTurretFacingsInit : IActorInit<Dictionary<string, Func<int>>>
public class DynamicTurretFacingsInit : ValueActorInit<Dictionary<string, Func<int>>>
{
readonly Dictionary<string, Func<int>> value = new Dictionary<string, Func<int>>();
public DynamicTurretFacingsInit() { }
public DynamicTurretFacingsInit(Dictionary<string, Func<int>> init) { value = init; }
public Dictionary<string, Func<int>> Value { get { return value; } }
public DynamicTurretFacingsInit(TraitInfo info, Dictionary<string, Func<int>> value)
: base(info, value) { }
}
}

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@@ -62,12 +62,10 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
public class SpawnedByMapInit : IActorInit<string>, ISuppressInitExport
public class SkipMakeAnimsInit : RuntimeFlagInit { }
public class SpawnedByMapInit : ValueActorInit<string>, ISuppressInitExport
{
public readonly string Name;
public SpawnedByMapInit(string name) { Name = name; }
public string Value { get { return Name; } }
public SpawnedByMapInit(string value)
: base(value) { }
}
}