Replace IActorInit with an abstract class.

A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
This commit is contained in:
Paul Chote
2020-06-02 19:37:18 +01:00
committed by teinarss
parent 4df5ac0385
commit b38018af9c
28 changed files with 365 additions and 306 deletions

View File

@@ -141,17 +141,13 @@ namespace OpenRA.Mods.Common.Traits
void ITransformActorInitModifier.ModifyTransformActorInit(Actor self, TypeDictionary init)
{
init.Add(new ExperienceInit(experience));
init.Add(new ExperienceInit(info, experience));
}
}
class ExperienceInit : IActorInit<int>
class ExperienceInit : ValueActorInit<int>
{
[FieldFromYamlKey]
readonly int value;
public ExperienceInit() { }
public ExperienceInit(int init) { value = init; }
public int Value { get { return value; } }
public ExperienceInit(TraitInfo info, int value)
: base(info, value) { }
}
}