only notify when the lobby settings differ from the default
This commit is contained in:
@@ -361,15 +361,35 @@ namespace OpenRA.Server
|
||||
|
||||
void NotifyNewClientOfLobbyInfo(Connection newConn)
|
||||
{
|
||||
SendOrderTo(newConn, "Message", "Diplomacy Changes: {0}".F(LobbyInfo.GlobalSettings.FragileAlliances));
|
||||
SendOrderTo(newConn, "Message", "Allow Cheats: {0}".F(LobbyInfo.GlobalSettings.AllowCheats));
|
||||
SendOrderTo(newConn, "Message", "Shroud: {0}".F(LobbyInfo.GlobalSettings.Shroud));
|
||||
SendOrderTo(newConn, "Message", "Fog of war: {0}".F(LobbyInfo.GlobalSettings.Fog));
|
||||
SendOrderTo(newConn, "Message", "Crates Appear: {0}".F(LobbyInfo.GlobalSettings.Crates));
|
||||
SendOrderTo(newConn, "Message", "Build off Ally ConYards: {0}".F(LobbyInfo.GlobalSettings.AllyBuildRadius));
|
||||
SendOrderTo(newConn, "Message", "Starting Units: {0}".F(LobbyInfo.GlobalSettings.StartingUnitsClass));
|
||||
SendOrderTo(newConn, "Message", "Starting Cash: ${0}".F(LobbyInfo.GlobalSettings.StartingCash));
|
||||
SendOrderTo(newConn, "Message", "Tech Level: {0}".F(LobbyInfo.GlobalSettings.TechLevel));
|
||||
var defaults = new Session.Global();
|
||||
FieldLoader.Load(defaults, Game.modData.Manifest.LobbyDefaults);
|
||||
|
||||
if (LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
|
||||
SendOrderTo(newConn, "Message", "Diplomacy Changes: {0}".F(LobbyInfo.GlobalSettings.FragileAlliances));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
|
||||
SendOrderTo(newConn, "Message", "Allow Cheats: {0}".F(LobbyInfo.GlobalSettings.AllowCheats));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
|
||||
SendOrderTo(newConn, "Message", "Shroud: {0}".F(LobbyInfo.GlobalSettings.Shroud));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.Fog != defaults.Fog)
|
||||
SendOrderTo(newConn, "Message", "Fog of war: {0}".F(LobbyInfo.GlobalSettings.Fog));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.Crates != defaults.Crates)
|
||||
SendOrderTo(newConn, "Message", "Crates Appear: {0}".F(LobbyInfo.GlobalSettings.Crates));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
|
||||
SendOrderTo(newConn, "Message", "Build off Ally ConYards: {0}".F(LobbyInfo.GlobalSettings.AllyBuildRadius));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
|
||||
SendOrderTo(newConn, "Message", "Starting Units: {0}".F(LobbyInfo.GlobalSettings.StartingUnitsClass));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
|
||||
SendOrderTo(newConn, "Message", "Starting Cash: ${0}".F(LobbyInfo.GlobalSettings.StartingCash));
|
||||
|
||||
if (LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
|
||||
SendOrderTo(newConn, "Message", "Tech Level: {0}".F(LobbyInfo.GlobalSettings.TechLevel));
|
||||
}
|
||||
|
||||
void SetOrderLag()
|
||||
|
||||
Reference in New Issue
Block a user