This commit is contained in:
ScottNZ
2012-07-02 13:46:28 +12:00
101 changed files with 1629 additions and 624 deletions

View File

@@ -103,8 +103,6 @@ Container@PLAYER_WIDGETS:
Font:Bold
TooltipText: Menu
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -120,8 +118,6 @@ Container@PLAYER_WIDGETS:
Font:Bold
TooltipText: Sell
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -136,8 +132,6 @@ Container@PLAYER_WIDGETS:
Font:Bold
TooltipText: Repair
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -200,8 +194,6 @@ Container@PLAYER_WIDGETS:
Key: q
TooltipText: Buildings
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -214,8 +206,6 @@ Container@PLAYER_WIDGETS:
Key: w
TooltipText: Defense
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -228,8 +218,6 @@ Container@PLAYER_WIDGETS:
Key: e
TooltipText: Infantry
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -242,8 +230,6 @@ Container@PLAYER_WIDGETS:
Key: r
TooltipText: Vehicles
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -256,8 +242,6 @@ Container@PLAYER_WIDGETS:
Key: t
TooltipText: Aircraft
TooltipContainer:TOOLTIP_CONTAINER
ClickSound:button.aud
ClickDisabledSound:scold2.aud
Children:
Image@ICON:
X:7
@@ -265,8 +249,6 @@ Container@PLAYER_WIDGETS:
ImageCollection:production-icons
ProductionTabs@PRODUCTION_TABS:
PaletteWidget:PRODUCTION_PALETTE
ClickSound:button.aud
DisabledClickSound:scold2.aud
X:WINDOW_RIGHT - 204
Y:268
Width:194
@@ -274,8 +256,6 @@ Container@PLAYER_WIDGETS:
ProductionPalette@PRODUCTION_PALETTE:
X:WINDOW_RIGHT - 204
Y:287
TabClick: button.aud
DisabledTabClick:scold2.aud
TooltipContainer:TOOLTIP_CONTAINER
Background@FMVPLAYER:
Width:WINDOW_RIGHT

View File

@@ -197,6 +197,11 @@ Cursors:
length:4
x:12
y:12
move-rough:
start:0
length: 8
x: 12
y: 12
attackmove:cursor
attackmove:

View File

@@ -90,6 +90,9 @@ Movies:
Voices:
mods/cnc/voices.yaml
Notifications:
mods/cnc/notifications.yaml
Music:
mods/cnc/music.yaml

View File

@@ -0,0 +1,26 @@
Speech:
Notifications:
Repairing: repair1
LowPower: lopower1
SilosNeeded: silos1
PrimaryBuildingSelected: pribldg1
BuildingCannotPlaceAudio: deploy1
NewOptions: newopt1
AbilityInsufficientPower: nopower1
Win: accom1
Lose: fail1
BaseAttack: baseatk1
HarvesterAttack:
Leave: batlcon1
Sounds:
Notifications:
RadarUp: comcntr1
RadarDown: powrdn1
CashTickUp:
CashTickDown:
LevelUp: text2
ChatLine: scold1
TabClick: button
ClickSound: button
ClickDisabledSound: scold2

View File

@@ -133,8 +133,9 @@
SpawnViceroid:
Probability: 2
CrushableInfantry:
Repairable:
RepairBuildings: hosp
RepairableNear:
Buildings: hosp
CloseEnough: 1
^CivInfantry:
Inherits: ^Infantry

View File

@@ -3,8 +3,6 @@ Player:
TechTree:
SupportPowerManager:
ConquestVictoryConditions:
WinNotification:accom1.aud
LoseNotification:fail1.aud
PowerManager:
AllyRepair:
PlayerResources:
@@ -70,14 +68,18 @@ World:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTileset@terrain:
Name: terrain
ShadowIndex: 4
PaletteFromCurrentTileset@static:
Name: staticterrain
ShadowIndex: 4
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromRGBA@shadow:
Name: shadow
R: 0
@@ -151,17 +153,6 @@ World:
CreateMPPlayers:
SpawnMPUnits:
MPStartLocations:
EvaAlerts:
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildingCannotPlaceAudio: deploy1.aud
CashTickUp:
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
PrimaryBuildingSelected: pribldg1.aud
AbilityInsufficientPower: nopower1.aud
LevelUp: text2.aud
SpatialBins:
BinSize: 4
Shroud:

View File

@@ -21,7 +21,7 @@ V19.Husk:
# Hospital
HOSP:
Inherits: ^TechBuilding
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -29,9 +29,7 @@ HOSP:
Name: Hospital
LeavesHusk:
HuskActor: HOSP.Husk
Reservable:
RepairsUnits:
RallyPoint:
HOSP.Husk:
Inherits: ^CivBuildingHusk

View File

@@ -8,7 +8,7 @@ UnitExplode:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
InfDeath: 4
ImpactSound: xplobig6
UnitExplodeSmall:
@@ -21,7 +21,7 @@ UnitExplodeSmall:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3
InfDeath: 4
ImpactSound: xplos
GrenadierExplode:
@@ -34,7 +34,7 @@ GrenadierExplode:
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 2
InfDeath: 3
ImpactSound: xplos
Atomic:
@@ -48,7 +48,7 @@ Atomic:
Light: 60%
Heavy: 25%
Explosion: 6
InfDeath: 4
InfDeath: 5
ImpactSound: nukexplo
Warhead@areanuke:
DamageModel: PerCell
@@ -62,7 +62,7 @@ Atomic:
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
InfDeath: 5
ImpactSound: xplobig4
IonCannon:
@@ -75,7 +75,7 @@ IonCannon:
Wood: 60%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 200
@@ -88,7 +88,7 @@ IonCannon:
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 4
InfDeath: 5
Sniper:
Report: RAMGUN2
@@ -104,7 +104,7 @@ Sniper:
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 1
InfDeath: 2
HighV:
ROF: 40
@@ -120,7 +120,7 @@ HighV:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
HeliAGGun:
@@ -140,7 +140,7 @@ HeliAGGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
HeliAAGun:
@@ -160,7 +160,7 @@ HeliAAGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Pistol:
@@ -176,7 +176,7 @@ Pistol:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Damage: 1
@@ -194,7 +194,7 @@ M16:
Light: 30%
Heavy: 10%
Explosion: 1
InfDeath: 1
InfDeath: 2
Damage: 15
Rockets:
@@ -220,7 +220,7 @@ Rockets:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -251,7 +251,7 @@ BikeRockets:
Wood: 30%
Light: 75%
Heavy: 30%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -282,7 +282,7 @@ OrcaAGMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -313,7 +313,7 @@ OrcaAAMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -332,7 +332,7 @@ Flamethrower:
Wood: 200%
Light: 75%
Heavy: 25%
InfDeath: 4
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
@@ -352,7 +352,7 @@ BigFlamer:
Wood: 200%
Light: 75%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -372,7 +372,7 @@ Chemspray:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 5
InfDeath: 6
SmudgeType: Scorch
ImpactSound: xplos
@@ -392,7 +392,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -412,7 +412,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -432,7 +432,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -452,7 +452,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -473,7 +473,7 @@ Grenade:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -493,7 +493,7 @@ TurretGun:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -523,7 +523,7 @@ MammothMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -554,7 +554,7 @@ MammothMissiles:
Wood: 50%
Light: 100%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -585,7 +585,7 @@ MammothMissiles:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -611,7 +611,7 @@ ArtilleryShell:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 8
SmudgeType: Crater
ImpactSound: XPLOSML2
@@ -629,7 +629,7 @@ MachineGun:
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 1
InfDeath: 2
Explosion: 1
Damage: 15
@@ -657,7 +657,7 @@ BoatMissile:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -688,7 +688,7 @@ TowerMissle:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -705,7 +705,7 @@ Napalm:
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -719,7 +719,7 @@ Napalm.Crate:
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 4
InfDeath: 5
Explosion: 3
ImpactSound: flamer2
SmudgeType: Scorch
@@ -734,7 +734,7 @@ Laser:
BeamRadius: 1
Warhead:
Spread: 1
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
Damage: 200
@@ -760,7 +760,7 @@ SAMMissile:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
@@ -788,7 +788,7 @@ HonestJohn:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
@@ -798,7 +798,7 @@ Tiberium:
ROF: 4
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 1
PreventProne: yes

View File

@@ -13,23 +13,21 @@
# add more spice tiles and make them fit
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# R8 converter needs infantry/ornithocopter frame resorter
# add grenade thrower
# make sandworm behave like a moving anti-vehicle mine
# add neutral buildings: emperor palace, fremen siech, smugglers factory
# add deathhand missile (nuke)
# maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II)
# allow upgrades
# allow different EVA voices for each faction (currently Atreides only)
# add muzzles and explosions (currently falls back to RA)
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# starport prices should vary
# black spots on buildings should be fading team colors
# gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
# infantry-only areas (Rough) do not show the dark-green mouse cursor
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off
# group number metrics are off
# add bibs
# building offsets wrong (worst for towers)

View File

@@ -1,4 +1,4 @@
Transparent:
ShadowIndex: 1
Palettes:
cursor: cursor.pal
@@ -180,12 +180,12 @@ Cursors:
x: 12
y: 12
ability:
start:96
start:72
length: 8
x: 12
y: 12
ability-minimap:
start:96
start:72
length: 8
x: 12
y: 12
@@ -237,6 +237,11 @@ Cursors:
length: 1
x: 12
y: 12
move-rough:
start:256
length: 8
x: 12
y: 12
nopower: cursor
powerdown-blocked:

View File

@@ -71,6 +71,9 @@ Weapons:
Voices:
mods/d2k/voices.yaml
Notifications:
mods/d2k/notifications.yaml
TileSets:
mods/d2k/tilesets/arrakis.yaml

View File

@@ -0,0 +1,37 @@
# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
Speech:
DefaultVariant: .AUD
Prefixes:
atreides: AI_
ordos: OI_
harkonnen: HI_
Notifications:
Repairing: MEND
BuildingCannotPlaceAudio: PLACE
LowPower: POWER
SilosNeeded: SILOS
PrimaryBuildingSelected: PRMRY
AbilityInsufficientPower:
NewOptions: NEWOP
Win: MWIN
Lose: MFAIL
BaseAttack: ATACK
HarvesterAttack: HATTK
Leave: ABORT
Sounds:
Notifications:
RadarUp: MULTI1
RadarDown:
DisablePower: POWRDN1
EnablePower: POWRUP1
CashTickUp: CASHTIK1
CashTickDown:CASHTIK1
LevelUp: SCORTIK1
ChatLine: CHAT1
BuildPaletteOpen: BUTTON1
BuildPaletteClose: BUTTON1
TabClick: SIDEBAR1
ClickSound: BUTTON1
ClickDisabledSound: ENDLIST1

View File

@@ -1,16 +1,14 @@
CARRYALL:
^CARRYALL:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 110
Prerequisites: anyhightech
BuiltAt: hightecha
Owner: atreides,harkonnen,ordos
Valued:
Cost: 1200
Tooltip:
Name: Carryall
Description: Fast drop ship.\n Unarmed
Icon: carryallicon
Health:
HP: 500
Armor:

View File

@@ -50,6 +50,60 @@ REFA:
Owner: atreides
RenderBuildingWarFactory:
Image: REFA
FreeActor:
Actor: HARVESTERA
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
HARVESTERA:
Inherits: ^HARVESTER
Buildable:
Prerequisites: heavya,refa
Owner: atreides
RenderUnit:
Image: HARVESTER
TRIKEA:
Inherits: ^TRIKE
Buildable:
Prerequisites: lighta
Owner: atreides
RenderUnit:
Image: TRIKE
QUADA:
Inherits: ^QUAD
Buildable:
Prerequisites: lighta
Owner: atreides
RenderUnit:
Image: QUAD
SIEGETANKA:
Inherits: ^SIEGETANK
Buildable:
Prerequisites: heavya, radara
Owner: atreides
RenderUnit:
Image: SIEGETANK
MISSILETANKA:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavya
Owner: atreides
RenderUnit:
Image: MISSILETANK
CARRYALLA:
Inherits: ^CARRYALL
Buildable:
Prerequisites: hightecha
BuiltAt: hightecha
Owner: atreides
RenderUnit:
Image: CARRYALL
BARRA:
Inherits: ^BARRACKS

View File

@@ -32,6 +32,60 @@ REFH:
Owner: harkonnen
RenderBuildingWarFactory:
Image: REFH
FreeActor:
Actor: HARVESTERH
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
HARVESTERH:
Inherits: ^HARVESTER
Buildable:
Prerequisites: heavyh,refh
Owner: harkonnen
RenderUnit:
Image: HARVESTER
TRIKEH:
Inherits: ^TRIKE
Buildable:
Prerequisites: lighth
Owner: harkonnen
RenderUnit:
Image: TRIKE
QUADH:
Inherits: ^QUAD
Buildable:
Prerequisites: lighth
Owner: harkonnen
RenderUnit:
Image: QUAD
SIEGETANKH:
Inherits: ^SIEGETANK
Buildable:
Prerequisites: heavyh, radarh
Owner: harkonnen
RenderUnit:
Image: SIEGETANK
MISSILETANKH:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavyh
Owner: harkonnen
RenderUnit:
Image: MISSILETANK
CARRYALLH:
Inherits: ^CARRYALL
Buildable:
Prerequisites: hightechh
BuiltAt: hightechh
Owner: harkonnen
RenderUnit:
Image: CARRYALL
BARRH:
Inherits: ^BARRACKS

View File

@@ -32,6 +32,11 @@ REFO:
Owner: ordos
RenderBuildingWarFactory:
Image: REFO
FreeActor:
Actor: HARVESTERO
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
BARRO:
Inherits: ^BARRACKS
@@ -160,6 +165,14 @@ MCVO:
RenderUnit:
Image: DMCV
HARVESTERO:
Inherits: ^HARVESTER
Buildable:
Prerequisites: heavyo,refo
Owner: ordos
RenderUnit:
Image: HARVESTER
COMBATO:
Inherits: ^COMBAT
Buildable:
@@ -171,7 +184,7 @@ RAIDER:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: anylight
Prerequisites: lighto
Owner: ordos
Valued:
Cost: 200
@@ -197,17 +210,50 @@ RAIDER:
SecondaryOffset: 0,0,0,-4
AutoTarget:
QUADO:
Inherits: ^QUAD
Buildable:
Prerequisites: lighto
Owner: ordos
RenderUnit:
Image: QUAD
SIEGETANKO:
Inherits: ^SIEGETANK
Buildable:
Prerequisites: heavyo, radaro
Owner: ordos
RenderUnit:
Image: SIEGETANK
MISSILETANKO:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavyo
Owner: ordos
RenderUnit:
Image: MISSILETANK
CARRYALLO:
Inherits: ^CARRYALL
Buildable:
Prerequisites: hightecho
BuiltAt: hightecho
Owner: ordos
RenderUnit:
Image: CARRYALL
DEVIATORTANK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Deviator
Description: Long range artillery.\n Strong vs Infantry, Tanks, Air\n Weak vs Buildings
Description: Will cause no actual damage.\nFires a warhead which changes allegiances\n but does not effect buildings or tanks.
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: anyheavy
Prerequisites: heavyo
Owner: ordos
Mobile:
Speed: 6
@@ -218,8 +264,12 @@ DEVIATORTANK:
RevealsShroud:
Range: 6
RenderUnit:
AttackFrontal:
PrimaryWeapon: MammothTusk
# Captures:
# CaptureTypes:
# Range: 5
# wastedAfterwards: false
AttackLoyalty:
PrimaryWeapon: FakeMissile
PrimaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
PrimaryRecoil: 1
AutoTarget:

View File

@@ -41,8 +41,6 @@
Tooltip:
Name: Windtrap
Description: Provides power for other structures
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 100
Footprint: xx xx xx
@@ -60,7 +58,6 @@
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Hotkey: b
Valued:
Cost: 400
@@ -104,8 +101,6 @@
Tooltip:
Name: High Tech Factory
Description: Produces Carryalls
ProvidesCustomPrerequisite:
Prerequisite: anyhightech
Building:
Power: -30
Footprint: _x_ xxx xxx
@@ -180,9 +175,6 @@
Buildable:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: anypower
ProvidesCustomPrerequisite:
Prerequisite: anyref
Valued:
Cost: 1400
Tooltip:
@@ -207,11 +199,6 @@
Capacity: 2000
CustomSellValue:
Value: 600
FreeActor:
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
^SILO:
Inherits: ^Building
@@ -245,8 +232,6 @@
Buildable:
Queue: Building
BuildPaletteOrder: 50
ProvidesCustomPrerequisite:
Prerequisite: anylight
Valued:
Cost: 1000
Tooltip:
@@ -266,8 +251,8 @@
-RenderBuilding:
RallyPoint:
Exit@1:
SpawnOffset: 10,0
ExitCell: 1,3
SpawnOffset: 5,0
ExitCell: 1,1
Production:
Produces: Vehicle
PrimaryBuilding:
@@ -282,8 +267,6 @@
Buildable:
Queue: Building
BuildPaletteOrder: 50
ProvidesCustomPrerequisite:
Prerequisite: anyheavy
Valued:
Cost: 2000
Tooltip:
@@ -302,9 +285,10 @@
Bib:
-RenderBuilding:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 10,0
ExitCell: 1,3
SpawnOffset: -2,-2
ExitCell: 0,2
Production:
Produces: Vehicle
PrimaryBuilding:
@@ -321,8 +305,6 @@
Buildable:
Queue: Building
BuildPaletteOrder: 60
ProvidesCustomPrerequisite:
Prerequisite: anyradar
Valued:
Cost: 1400
Tooltip:
@@ -348,8 +330,6 @@
Tooltip:
Name: Starport
Description: Provides a dropzone for vehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: anystarport
Buildable:
Queue: Building
BuildPaletteOrder: 60

View File

@@ -2,18 +2,7 @@ Player:
TechTree:
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions@Atreides:
Race: atreides
WinNotification: AI_MWIN.AUD
LoseNotification: AI_MFAIL.AUD
ConquestVictoryConditions@Harkonnen:
Race: harkonnen
WinNotification: HI_MWIN.AUD
LoseNotification: HI_MFAIL.AUD
ConquestVictoryConditions@Ordos:
Race: ordos
WinNotification: OI_MWIN.AUD
LoseNotification: OI_MFAIL.AUD
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
@@ -65,15 +54,8 @@ Player:
PlayerColorPalette:
BasePalette: d2k
RemapIndex: 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
BaseAttackNotifier@Atreides:
Race: atreides
Audio: AI_ATACK.AUD
BaseAttackNotifier@Harkonnen:
Race: harkonnen
Audio: HI_ATACK.AUD
BaseAttackNotifier@Ordos:
Race: ordos
Audio: OI_ATACK.AUD
BaseAttackNotifier:
HarvesterAttackNotifier:
World:
OpenWidgetAtGameStart:
@@ -91,15 +73,19 @@ World:
ValidGround: Sand, Dune, Rock
PaletteFromCurrentTileset:
Name: terrain
ShadowIndex: 1
PaletteFromFile@d2k:
Name: d2k
Filename: d2k.pal
ShadowIndex: 1
PaletteFromFile@chrome:
Name: chrome
Filename: d2k.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromRGBA@shadow:
Name: shadow
R: 0
@@ -179,25 +165,12 @@ World:
SpawnMPUnits@ordos:
InitialUnit: mcvo
Faction: ordos
#TODO: These are just the Atreides sounds.
EvaAlerts:
RadarUp: POWRUP1.aud
RadarDown: POWRDN1.aud
BuildingCannotPlaceAudio: AI_PLACE.AUD
CashTickUp: CASHTIK1.aud
CashTickDown:CASHTIK1.aud
NewOptions: AI_NEWOP.AUD
LowPower: AI_POWER.AUD
SilosNeeded: AI_SILOS.AUD
PrimaryBuildingSelected: AI_PRMRY.AUD
AbilityInsufficientPower:
LevelUp: SCORTIK1.aud
Repairing:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
@@ -234,21 +207,42 @@ CRATE:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcvo
GiveUnitCrateAction@Trike:
GiveUnitCrateAction@TrikeA:
SelectionShares: 7
Unit: trike
GiveUnitCrateAction@Quad:
Unit: trikea
GiveUnitCrateAction@TrikeH:
SelectionShares: 7
Unit: trikeh
GiveUnitCrateAction@QuadA:
SelectionShares: 6
Unit: quad
Unit: quada
GiveUnitCrateAction@QuadH:
SelectionShares: 6
Unit: quadh
GiveUnitCrateAction@QuadO:
SelectionShares: 6
Unit: quado
GiveUnitCrateAction@Raider:
SelectionShares: 6
Unit: raider
GiveUnitCrateAction@SiegeTank:
GiveUnitCrateAction@SiegeTankA:
SelectionShares: 6
Unit: siegetank
GiveUnitCrateAction@MissileTank:
Unit: siegetanka
GiveUnitCrateAction@SiegeTankH:
SelectionShares: 6
Unit: missiletank
Unit: siegetankh
GiveUnitCrateAction@SiegeTankO:
SelectionShares: 6
Unit: siegetanko
GiveUnitCrateAction@MissileTankA:
SelectionShares: 6
Unit: missiletanka
GiveUnitCrateAction@MissileTankH:
SelectionShares: 6
Unit: missiletankh
GiveUnitCrateAction@MissileTankO:
SelectionShares: 6
Unit: missiletanko
GiveUnitCrateAction@CombatA:
SelectionShares: 5
Unit: combata

View File

@@ -27,18 +27,17 @@
Transforms:
TransformSounds: BUILD1.aud
HARVESTER:
^HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: anyref,anyheavy
Owner: atreides,harkonnen,ordos
Valued:
Cost: 1100
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing.\n Unarmed
Icon: harvestericon
Selectable:
Priority: 7
Bounds: 42,42
@@ -46,7 +45,7 @@ HARVESTER:
Capacity: 20
Resources: Spice
UnloadTicksPerBale: 1
# How far away from our linked proc (refinery) to find resources (in cells):
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
@@ -62,18 +61,17 @@ HARVESTER:
Range: 4
-AttackMove:
TRIKE:
^TRIKE:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: anylight
Owner: atreides,harkonnen
Valued:
Cost: 200
Tooltip:
Name: Scout Trike
Description: Weak Scout.\n Decent vs. Infantry
Icon: trikeicon
Selectable:
Bounds: 24,24
Health:
@@ -91,18 +89,17 @@ TRIKE:
PrimaryOffset: 0,0,0,-4
AutoTarget:
QUAD:
^QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: anylight
Owner: atreides,harkonnen,ordos
Valued:
Cost: 400
Tooltip:
Name: Quad
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
Icon: quadicon
Health:
HP: 120
Armor:
@@ -154,18 +151,17 @@ QUAD:
Selectable:
Bounds: 30,30
SIEGETANK:
^SIEGETANK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: anyradar
Owner: atreides,harkonnen,ordos
Valued:
Cost: 600
Tooltip:
Name: Siege Tank
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: siegetankicon
Health:
HP: 75
Armor:
@@ -189,18 +185,17 @@ SIEGETANK:
Selectable:
Bounds: 30,30
MISSILETANK:
^MISSILETANK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Missile Tank
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: missiletankicon
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: anyheavy
Owner: atreides,harkonnen,ordos
Mobile:
Speed: 6
Health:

File diff suppressed because it is too large Load Diff

View File

@@ -12,7 +12,7 @@ M1Carbine:
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 15
Dragon:
@@ -41,7 +41,7 @@ Dragon:
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: kaboom12
@@ -71,7 +71,7 @@ QuadRockets:
Wood: 30%
Light: 75%
Heavy: 30%
InfDeath: 3
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
@@ -93,7 +93,7 @@ TurretGun:
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -122,7 +122,7 @@ TowerMissle:
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
InfDeath: 3
Explosion: small_explosion
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
@@ -143,7 +143,7 @@ TowerMissle:
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 16
@@ -162,7 +162,7 @@ TowerMissle:
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 30
@@ -183,7 +183,7 @@ TowerMissle:
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -203,7 +203,7 @@ TowerMissle:
Light: 75%
Concrete: 50%
Explosion: small_explosion
InfDeath: 3
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -232,43 +232,37 @@ TowerMissle:
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 25
MammothTusk:
ROF: 60
FakeMissile:
ROF: 90
Range: 8
Burst: 1
Report: MISSLE1
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
Projectile: Bullet
Speed: 35
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 40
Angle: .2
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 6
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 2
Wood: 0%
Heavy: 0%
Concrete: 0%
Explosion: large_explosion
WaterExplosion: large_splash
SmudgeType: SandCrater, RockCrater
Damage: 45
Damage: 0
ImpactSound: kaboom12
155mm:
ROF: 85
@@ -292,7 +286,7 @@ MammothTusk:
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 2
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 220
@@ -304,7 +298,7 @@ TTankZap:
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 100
ChainGun:
@@ -323,7 +317,7 @@ ChainGun:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 20
M60mg:
@@ -341,7 +335,7 @@ M60mg:
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 15
Demolish:
@@ -365,7 +359,7 @@ Atomic:
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 4
InfDeath: 5
ImpactSound: EXPLSML2
Warhead@areanuke:
DamageModel: PerCell
@@ -379,7 +373,7 @@ Atomic:
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 4
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
@@ -393,7 +387,7 @@ CrateNuke:
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 4
InfDeath: 5
ImpactSound: EXPLSML2
Warhead@areanuke:
DamageModel: PerCell
@@ -407,7 +401,7 @@ CrateNuke:
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 4
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
@@ -421,7 +415,7 @@ CrateExplosion:
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 3
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
@@ -435,7 +429,7 @@ UnitExplode:
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 3
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
@@ -448,7 +442,7 @@ UnitExplodeSmall:
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 3
InfDeath: 4
ImpactSound: EXPLSML2
WormJaw:
@@ -486,7 +480,7 @@ RedEye:
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 2
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -504,7 +498,7 @@ Sniper:
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 1
InfDeath: 2
Vulcan:
ROF: 30
@@ -521,7 +515,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
@@ -531,7 +525,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
@@ -542,7 +536,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
@@ -553,7 +547,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
@@ -564,7 +558,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
@@ -575,6 +569,6 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 10

View File

@@ -333,11 +333,13 @@ Container@OBSERVER_ROOT:
Height: 200
DrawBackground: False
RemoveTime:250
UseContrast: yes
ChatEntry@CHAT_ENTRY:
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
UseContrast: yes
Background@PERF_BG:
ClickThrough:true
Background:dialog4

View File

@@ -91,6 +91,11 @@ Cursors:
length: 4
x: 12
y: 12
move-rough:
start:10
length: 4
x: 12
y: 12
move-blocked:
start:14
x: 12

View File

@@ -70,6 +70,9 @@ Weapons:
Voices:
mods/ra/voices.yaml
Notifications:
mods/ra/notifications.yaml
TileSets:
mods/ra/tilesets/snow.yaml

View File

@@ -0,0 +1,30 @@
Speech:
Notifications:
Repairing: repair1
LowPower: lopower1
SilosNeeded: silond1
PrimaryBuildingSelected: pribldg1
BuildingCannotPlaceAudio: nodeply1
NewOptions: newopt1
AbilityInsufficientPower: nopowr1
Win: misnwon1
Lose: misnlst1
BaseAttack: baseatk1
HarvesterAttack:
Leave: bct1
Sounds:
Notifications:
RadarUp: radaron2
RadarDown: radardn1
CashTickUp: cashup1
CashTickDown:cashdn1
LevelUp: hydrod1
DisablePower: bleep11
EnablePower: bleep12
ChatLine: scold1
BuildPaletteOpen: bleep13
BuildPaletteClose: bleep13
TabClick: ramenu1
ClickSound:
ClickDisabledSound:

View File

@@ -948,6 +948,7 @@ HPAD:
Reservable:
IronCurtainable:
ProductionBar:
PrimaryBuilding:
AFLD:
Inherits: ^Building
@@ -998,6 +999,7 @@ AFLD:
SelectTargetSound: slcttgt1.aud
ProductionBar:
SupportPowerChargeBar:
PrimaryBuilding:
POWR:
Inherits: ^Building

View File

@@ -31,8 +31,6 @@ Player:
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
WinNotification:misnwon1.aud
LoseNotification:misnlst1.aud
PowerManager:
AllyRepair:
PlayerResources:
@@ -212,12 +210,15 @@ World:
WaterChance: .2
PaletteFromCurrentTileset:
Name: terrain
ShadowIndex: 4
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromRGBA@shadow:
Name: shadow
R: 0
@@ -293,7 +294,6 @@ World:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:

View File

@@ -12,7 +12,7 @@ Colt45:
Heavy: 5%
Concrete: 5%
Explosion: piff
InfDeath: 1
InfDeath: 2
Damage: 50
ZSU-23:
@@ -48,7 +48,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
@@ -58,7 +58,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
@@ -69,7 +69,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
@@ -80,7 +80,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
@@ -91,7 +91,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
@@ -102,7 +102,7 @@ Vulcan:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 10
Delay: 10
@@ -135,7 +135,7 @@ Maverick:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 70
@@ -157,7 +157,7 @@ FireballLauncher:
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 150
@@ -183,7 +183,7 @@ Flamer:
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 8
@@ -205,7 +205,7 @@ ChainGun:
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 1
InfDeath: 2
Damage: 20
ChainGun.Yak:
@@ -225,7 +225,7 @@ ChainGun.Yak:
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 1
InfDeath: 2
Damage: 40
Pistol:
@@ -242,7 +242,7 @@ Pistol:
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 1
M1Carbine:
@@ -259,7 +259,7 @@ M1Carbine:
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 15
Dragon:
@@ -288,7 +288,7 @@ Dragon:
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
@@ -321,7 +321,7 @@ HellfireAG:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 40
@@ -353,7 +353,7 @@ HellfireAA:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 40
@@ -376,7 +376,7 @@ Grenade:
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
@@ -397,7 +397,7 @@ Grenade:
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 16
@@ -417,7 +417,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 30
@@ -439,7 +439,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 40
@@ -460,7 +460,7 @@ Grenade:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 50
@@ -480,7 +480,7 @@ TurretGun:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 60
@@ -511,7 +511,7 @@ MammothTusk:
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 45
@@ -537,7 +537,7 @@ MammothTusk:
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 220
@@ -557,7 +557,7 @@ M60mg:
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 1
InfDeath: 2
Damage: 15
Napalm:
@@ -578,7 +578,7 @@ Napalm:
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 100
@@ -593,7 +593,7 @@ CrateNapalm:
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 4
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
@@ -609,7 +609,7 @@ CrateExplosion:
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 3
InfDeath: 4
ImpactSound: kaboom15
CrateNuke:
@@ -624,7 +624,7 @@ CrateNuke:
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 4
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
@@ -638,7 +638,7 @@ CrateNuke:
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 4
InfDeath: 5
ImpactSound: kaboom22
@@ -650,7 +650,7 @@ TeslaZap:
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 100
Nike:
@@ -678,7 +678,7 @@ Nike:
Heavy: 50%
Concrete: 0%
Explosion: med_explosion
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 100
@@ -706,7 +706,7 @@ RedEye:
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 40
@@ -732,7 +732,7 @@ RedEye:
Heavy: 25%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12
@@ -760,7 +760,7 @@ SubMissile:
Heavy: 30%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom12
@@ -794,7 +794,7 @@ Stinger:
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 30
@@ -821,7 +821,7 @@ TorpTube:
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 180
@@ -841,7 +841,7 @@ TorpTube:
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 25
@@ -863,7 +863,7 @@ DepthCharge:
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 80
@@ -882,7 +882,7 @@ ParaBomb:
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 3
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15
@@ -898,7 +898,7 @@ DogJaw:
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 0
InfDeath: 1
Damage: 100
Heal:
@@ -914,7 +914,7 @@ Heal:
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 0
InfDeath: 1
Damage: -50
SilencedPPK:
@@ -931,7 +931,7 @@ SilencedPPK:
Heavy: 0%
Concrete: 0%
Explosion: piffs
InfDeath: 1
InfDeath: 2
Damage: 150
SCUD:
@@ -958,7 +958,7 @@ SCUD:
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 2
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3
@@ -976,7 +976,7 @@ Atomic:
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 4
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
@@ -990,7 +990,7 @@ Atomic:
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 4
InfDeath: 5
ImpactSound: kaboom22
UnitExplode:
@@ -1004,7 +1004,7 @@ UnitExplode:
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 3
InfDeath: 4
ImpactSound: kaboom22
UnitExplodeSmall:
@@ -1017,7 +1017,7 @@ UnitExplodeSmall:
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 3
InfDeath: 4
ImpactSound: kaboom15
Crush:
@@ -1044,7 +1044,7 @@ APMine:
Heavy: 0%
Concrete: 0%
ImpactSound: mine1
InfDeath: 2
InfDeath: 3
Explosion: napalm
Demolish:
@@ -1061,7 +1061,7 @@ PortaTesla:
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 45
TTankZap:
@@ -1072,7 +1072,7 @@ TTankZap:
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 5
InfDeath: 6
Damage: 100
FLAK-23: