Rename support power field for consistency.
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reaperrr
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9852bd08e4
commit
b3d290edd9
@@ -917,12 +917,12 @@ high_tech_factory:
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ProvidesPrerequisite@buildingname:
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AirstrikePower:
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Icon: ornistrike
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Description: Air Strike
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Name: Air Strike
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Prerequisites: ~techlevel.superweapons, upgrade.hightech
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ChargeInterval: 7500
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SquadSize: 3
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SquadOffset: -1536, 1024, 0
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LongDesc: Ornithopters hit the target with bombs
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Description: Ornithopters hit the target with bombs
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UnitType: ornithopter
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DisplayBeacon: True
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CameraActor: camera
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@@ -1060,8 +1060,8 @@ palace:
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RequiresCondition: harkonnen
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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ChargeInterval: 7500
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Description: Death Hand
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LongDesc: Launches an atomic missile at a target location
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Name: Death Hand
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Description: Launches an atomic missile at a target location
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BeginChargeSpeechNotification: DeathHandMissilePrepping
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EndChargeSpeechNotification: DeathHandMissileReady
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IncomingSpeechNotification: MissileLaunchDetected
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@@ -1081,8 +1081,8 @@ palace:
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TrailSequences: idle
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SupportPowerPaletteOrder: 40
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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Name: Recruit Fremen
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Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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Icon: fremen
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PauseOnCondition: disabled
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RequiresCondition: atreides
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@@ -1095,8 +1095,8 @@ palace:
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OrderName: ProduceActorPower.Fremen
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SupportPowerPaletteOrder: 20
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ProduceActorPower@saboteur:
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Description: Recruit Saboteur
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LongDesc: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Name: Recruit Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Icon: saboteur
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PauseOnCondition: disabled
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RequiresCondition: ordos
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