Reduce duplication between Map and PlayerRadarTerrain.
This commit is contained in:
committed by
Oliver Brakmann
parent
5f588561b6
commit
b3ee8b447e
@@ -662,6 +662,34 @@ namespace OpenRA
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return dataStream.ToArray();
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}
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public Pair<Color, Color> GetTerrainColorPair(MPos uv)
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{
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Color left, right;
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var tileset = Rules.TileSet;
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var type = tileset.GetTileInfo(Tiles[uv]);
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if (type != null)
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{
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if (type.MinColor != type.MaxColor)
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{
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left = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
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right = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
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}
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else
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left = right = type.MinColor;
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if (tileset.MinHeightColorBrightness != 1.0f || tileset.MaxHeightColorBrightness != 1.0f)
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{
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var scale = float2.Lerp(tileset.MinHeightColorBrightness, tileset.MaxHeightColorBrightness, Height[uv] * 1f / Grid.MaximumTerrainHeight);
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left = Color.FromArgb((int)(scale * left.R).Clamp(0, 255), (int)(scale * left.G).Clamp(0, 255), (int)(scale * left.B).Clamp(0, 255));
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right = Color.FromArgb((int)(scale * right.R).Clamp(0, 255), (int)(scale * right.G).Clamp(0, 255), (int)(scale * right.B).Clamp(0, 255));
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}
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}
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else
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left = right = Color.Black;
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return Pair.New(left, right);
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}
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public byte[] SavePreview()
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{
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var tileset = Rules.TileSet;
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@@ -701,42 +729,18 @@ namespace OpenRA
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var stride = bitmapWidth * 4;
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var pxStride = 4;
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var minimapData = new byte[stride * height];
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Color leftColor, rightColor;
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Pair<Color, Color> terrainColor = default(Pair<Color, Color>);
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var useHeightModifiers = tileset.MinHeightColorBrightness != 1.0f || tileset.MaxHeightColorBrightness != 1.0f;
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var minHeightBrightness = tileset.MinHeightColorBrightness;
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var maxHeightBrightness = tileset.MaxHeightColorBrightness;
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var heightModifier = 1f / Grid.MaximumTerrainHeight;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + Bounds.Left, y + Bounds.Top);
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var actorsThere = positions.Where(ap => ap.First == uv);
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if (actorsThere.Any())
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{
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leftColor = rightColor = actorsThere.First().Second;
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}
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else
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{
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// Cell contains terrain
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var type = tileset.GetTileInfo(Tiles[uv]);
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if (type != null)
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{
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if (useHeightModifiers)
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{
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var left = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
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var right = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
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var scale = float2.Lerp(minHeightBrightness, maxHeightBrightness, heightModifier * Height[uv]);
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leftColor = Color.FromArgb((int)(scale * left.R).Clamp(0, 255), (int)(scale * left.G).Clamp(0, 255), (int)(scale * left.B).Clamp(0, 255));
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rightColor = Color.FromArgb((int)(scale * right.R).Clamp(0, 255), (int)(scale * right.G).Clamp(0, 255), (int)(scale * right.B).Clamp(0, 255));
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}
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else
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leftColor = rightColor = type.MinColor;
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}
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else
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leftColor = rightColor = Color.Black;
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}
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// FirstOrDefault will return a Pair(MPos.Zero, Color.Transparent) if positions is empty
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var actorColor = positions.FirstOrDefault(ap => ap.First == uv).Second;
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if (actorColor.A == 0)
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terrainColor = GetTerrainColorPair(uv);
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if (isRectangularIsometric)
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{
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@@ -746,28 +750,31 @@ namespace OpenRA
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if (x + dx > 0)
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{
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var z = y * stride + xOffset - pxStride;
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minimapData[z++] = leftColor.R;
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minimapData[z++] = leftColor.G;
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minimapData[z++] = leftColor.B;
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minimapData[z++] = leftColor.A;
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var c = actorColor.A == 0 ? terrainColor.First : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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if (xOffset < stride)
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{
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var z = y * stride + xOffset;
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minimapData[z++] = rightColor.R;
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minimapData[z++] = rightColor.G;
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minimapData[z++] = rightColor.B;
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minimapData[z++] = rightColor.A;
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var c = actorColor.A == 0 ? terrainColor.Second : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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}
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else
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{
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var z = y * stride + pxStride * x;
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minimapData[z++] = leftColor.R;
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minimapData[z++] = leftColor.G;
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minimapData[z++] = leftColor.B;
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minimapData[z++] = leftColor.A;
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var c = actorColor.A == 0 ? terrainColor.First : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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}
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}
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