Merge pull request #3705 from Mailaender/nuke-sounds

Fixed NukeLaunch sounds and missing icon sequences
This commit is contained in:
Paul Chote
2013-08-22 13:35:06 -07:00
14 changed files with 59 additions and 25 deletions

BIN
mods/cnc/bits/enemya.aud Normal file

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@@ -379,6 +379,7 @@ HQ:
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
IncomingSound: enemya.aud
UnitType: a10
SupportPowerChargeBar:
@@ -473,10 +474,11 @@ TMPL:
ChargeTime: 300
Description: Nuclear Strike
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
BeginChargeSound:
BeginChargeSound:
EndChargeSound: nukavail.aud
SelectTargetSound: select1.aud
LaunchSound: nukel.aud
LaunchSound: nuklnch1.aud
IncomingSound: nuke1.aud
MissileWeapon: atomic
SupportPowerChargeBar:

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@@ -2,7 +2,7 @@ c17:
idle:
Start: 0
Facings: 32
icon: c17iconh
icon: c17icnh
Start: 0
tran:

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@@ -60,6 +60,7 @@ GrenadierExplode:
ImpactSound: xplosml2.aud
Atomic:
Report: nukemisl.aud
Warhead@impact:
Damage: 1000
Spread: 6

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@@ -86,8 +86,9 @@ PALACEH:
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
SelectTargetSound:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset:-512,1c171,0
CanPowerDown:

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@@ -819,7 +819,6 @@ Rules:
Cost: 800
Tooltip:
Name: Bomber
Icon: MNLYICON
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 500
@@ -858,7 +857,7 @@ Rules:
Period: 150
Amount: 30
ChronoshiftPower:
Image: warpicon
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
@@ -869,7 +868,7 @@ Rules:
KillCargo: yes
Range: 3
IronCurtainPower:
Image: infxicon
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
@@ -889,7 +888,6 @@ Rules:
Buildable:
Queue: Building
BuildPaletteOrder: 30
#Prerequisites: MNLYR
Owner: allies, soviet
Hotkey: b
Valued:
@@ -902,7 +900,6 @@ Rules:
BelowUnits:
Tooltip:
Name: Bomb
Icon: jmin
Description: Bomb (Hotkey B)
ProximityCaptor:
Types: Mine
@@ -917,6 +914,7 @@ Rules:
AttackFrontal:
Explodes:
DemoTruck:
BodyOrientation:
T17:
Health:
@@ -932,7 +930,7 @@ Rules:
Tooltip:
Name: Tree
ChronoshiftPower:
Image: warpicon
Icon: chrono
ChargeTime: 60
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map.
@@ -943,7 +941,7 @@ Rules:
KillCargo: yes
Range: 3
IronCurtainPower:
Image: infxicon
Icon: invuln
ChargeTime: 30
Description: Invulnerability
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
@@ -964,6 +962,12 @@ Sequences:
damaged-build:
Start: 1
Length: *
icon: jmin
Start: 0
mnlyr:
icon mnlyicon
brick:
idle:
Start: 0

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@@ -31,7 +31,8 @@ MSLO:
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud
IncomingSound: alaunch1.aud
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 0,427,0
DisplayTimer: True

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@@ -704,7 +704,6 @@ MINP:
Palette:
Tooltip:
Name: Anti-Personnel Mine
Icon: jmin
ProximityCaptor:
Types: Mine
TargetableUnit:
@@ -730,7 +729,6 @@ MINV:
Palette:
Tooltip:
Name: Anti-Tank Mine
Icon: jmin
ProximityCaptor:
Types: Mine
TargetableUnit:
@@ -827,7 +825,7 @@ FLARE:
powerproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Icon: parabombs
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
@@ -838,7 +836,7 @@ powerproxy.parabombs:
powerproxy.sonarpulse:
SonarPulsePower:
Image: sonricon
Icon: sonar
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes

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@@ -410,3 +410,15 @@ icon:
Start: 0
gps: gpssicon
Start: 0
parabombs: pbmbicon
Start: 0
sonar: sonricon
Start: 0
minp:
icon: jmin
Start: 0
minv:
icon: jmin
Start: 0