Revert "Units that have turrets while deployed now move their turrets back to their initial positions before undeploying"
This reverts commit d34bea293505f152d5f5aae3806dfcf36104945b.
This commit is contained in:
committed by
Oliver Brakmann
parent
7184f5f97e
commit
b41c178cb9
@@ -24,24 +24,8 @@ namespace OpenRA.Mods.Common.Activities
|
||||
this.deploy = deploy;
|
||||
}
|
||||
|
||||
protected override void OnFirstRun(Actor self)
|
||||
{
|
||||
var tInfo = self.Info.TraitInfoOrDefault<TurretedInfo>();
|
||||
if (tInfo != null)
|
||||
QueueChild(new WaitForTurretAlignment(self, tInfo.InitialFacing));
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (ChildActivity != null)
|
||||
{
|
||||
ActivityUtils.RunActivity(self, ChildActivity);
|
||||
return this;
|
||||
}
|
||||
|
||||
if (IsCanceled)
|
||||
return NextActivity;
|
||||
|
||||
IsInterruptible = false; // must DEPLOY from now.
|
||||
deploy.Undeploy();
|
||||
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class WaitForTurretAlignment : Activity
|
||||
{
|
||||
readonly Turreted turreted;
|
||||
readonly int desiredAlignment;
|
||||
|
||||
public WaitForTurretAlignment(Actor self, int desiredAlignment)
|
||||
{
|
||||
this.turreted = self.Trait<Turreted>();
|
||||
this.desiredAlignment = desiredAlignment;
|
||||
}
|
||||
|
||||
protected override void OnFirstRun(Actor self)
|
||||
{
|
||||
turreted.StopAiming(self);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
turreted.DesiredFacing = desiredAlignment;
|
||||
if (turreted.HasAchievedDesiredFacing)
|
||||
return NextActivity;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,7 +118,6 @@
|
||||
<Compile Include="Activities\UnloadCargo.cs" />
|
||||
<Compile Include="Activities\Wait.cs" />
|
||||
<Compile Include="Activities\WaitForTransport.cs" />
|
||||
<Compile Include="Activities\WaitForTurretAlignment.cs" />
|
||||
<Compile Include="ActorExts.cs" />
|
||||
<Compile Include="AI\AIUtils.cs" />
|
||||
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
||||
|
||||
@@ -188,15 +188,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return HasAchievedDesiredFacing;
|
||||
}
|
||||
|
||||
public void StopAiming(Actor self)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (attack != null && attack.IsAiming)
|
||||
attack.OnStopOrder(self);
|
||||
}
|
||||
|
||||
public virtual bool HasAchievedDesiredFacing
|
||||
{
|
||||
get { return DesiredFacing == null || TurretFacing == DesiredFacing.Value; }
|
||||
|
||||
Reference in New Issue
Block a user