Unhardcode minimap terrain colours; use dummy values for cnc temporarily

This commit is contained in:
Paul Chote
2010-03-04 22:30:21 +13:00
parent 1b908129db
commit b42dc743c1
13 changed files with 151 additions and 18 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
Sprite ownedSpawnPoint;
Sprite unownedSpawnPoint;
const int alpha = 230;
public void Tick() { }
@@ -75,29 +75,24 @@ namespace OpenRA.Graphics
return new Rectangle(m.Offset.X - dw, m.Offset.Y - dh, size, size);
}
static Cache<string, Color[]> terrainTypeColors = new Cache<string, Color[]>(
static Cache<string, TerrainColorSet> terrainTypeColors = new Cache<string, TerrainColorSet>(
theater =>
{
var pal = Game.world.WorldRenderer.GetPalette("terrain");
return new[] {
theater == "snow" ? 0xe3 :0x1a,
0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
.Select(a => Color.FromArgb(alpha, pal.GetColor(a))).ToArray();
return new TerrainColorSet(Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == theater).MapColors);
});
static Color shroudColor;
public void InvalidateOre() { oreLayer = null; }
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
{
var colors = terrainTypeColors[map.Theater.ToLowerInvariant()];
var terrain = new Bitmap(map.MapSize, map.MapSize);
for (var y = 0; y < map.MapSize; y++)
for (var x = 0; x < map.MapSize; x++)
terrain.SetPixel(x, y, map.IsInMap(x, y)
? colors[tileset.GetWalkability(map.MapTiles[x, y])]
? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetWalkability(map.MapTiles[x, y])))
: shroudColor);
return terrain;
}
@@ -120,13 +115,12 @@ namespace OpenRA.Graphics
if (oreLayer == null)
{
var res = world.WorldActor.traits.Get<ResourceLayer>();
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
oreLayer = new Bitmap(terrain);
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, colors[(int)TerrainMovementType.Ore]);
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType((int)TerrainMovementType.Ore)));
}
mapOnlySheet.Texture.SetData(oreLayer);
@@ -140,7 +134,6 @@ namespace OpenRA.Graphics
unsafe
{
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
@@ -158,7 +151,7 @@ namespace OpenRA.Graphics
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : colors[4]).ToArgb();
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(4))).ToArgb();
}
}