Unhardcode minimap terrain colours; use dummy values for cnc temporarily
This commit is contained in:
@@ -226,8 +226,6 @@ namespace OpenRA.FileFormats
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{
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{
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var loc = int.Parse( kv.Key );
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var loc = int.Parse( kv.Key );
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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Log.Write("Overlay {0} at ({1},{2})",kv.Value,cell.X,cell.Y);
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MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
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MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower();
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}
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}
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}
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}
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@@ -94,6 +94,7 @@
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<Compile Include="TypeDictionary.cs" />
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<Compile Include="TypeDictionary.cs" />
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<Compile Include="Walkability.cs" />
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<Compile Include="Walkability.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="TerrainColorSet.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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69
OpenRA.FileFormats/TerrainColorSet.cs
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69
OpenRA.FileFormats/TerrainColorSet.cs
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@@ -0,0 +1,69 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Drawing;
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namespace OpenRA.FileFormats
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{
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public class TerrainColorSet
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{
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public readonly Dictionary<int, Color> colors = new Dictionary<int, Color>();
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string NextLine( StreamReader reader )
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{
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string ret;
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do
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{
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ret = reader.ReadLine();
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if( ret == null )
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return null;
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ret = ret.Trim();
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}
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while( ret.Length == 0 || ret[ 0 ] == ';' );
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return ret;
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}
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public TerrainColorSet( string colorFile )
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{
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StreamReader file = new StreamReader( FileSystem.Open(colorFile) );
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while( true )
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{
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string line = NextLine( file );
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if( line == null )
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break;
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string[] entries = line.Split(',');
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int key = int.Parse(entries[0]);
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Color val = Color.FromArgb(int.Parse(entries[1]),int.Parse(entries[2]),int.Parse(entries[3]));
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colors.Add(key,val);
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}
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file.Close();
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}
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public Color ColorForTerrainType(int type)
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{
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return colors[type];
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}
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
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Sprite ownedSpawnPoint;
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Sprite ownedSpawnPoint;
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Sprite unownedSpawnPoint;
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Sprite unownedSpawnPoint;
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const int alpha = 230;
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const int alpha = 230;
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public void Tick() { }
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public void Tick() { }
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@@ -75,29 +75,24 @@ namespace OpenRA.Graphics
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return new Rectangle(m.Offset.X - dw, m.Offset.Y - dh, size, size);
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return new Rectangle(m.Offset.X - dw, m.Offset.Y - dh, size, size);
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}
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}
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static Cache<string, Color[]> terrainTypeColors = new Cache<string, Color[]>(
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static Cache<string, TerrainColorSet> terrainTypeColors = new Cache<string, TerrainColorSet>(
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theater =>
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theater =>
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{
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{
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var pal = Game.world.WorldRenderer.GetPalette("terrain");
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return new TerrainColorSet(Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == theater).MapColors);
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return new[] {
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theater == "snow" ? 0xe3 :0x1a,
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0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
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.Select(a => Color.FromArgb(alpha, pal.GetColor(a))).ToArray();
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});
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});
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static Color shroudColor;
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static Color shroudColor;
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public void InvalidateOre() { oreLayer = null; }
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public void InvalidateOre() { oreLayer = null; }
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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{
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{
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var colors = terrainTypeColors[map.Theater.ToLowerInvariant()];
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var terrain = new Bitmap(map.MapSize, map.MapSize);
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var terrain = new Bitmap(map.MapSize, map.MapSize);
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for (var y = 0; y < map.MapSize; y++)
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for (var y = 0; y < map.MapSize; y++)
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for (var x = 0; x < map.MapSize; x++)
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for (var x = 0; x < map.MapSize; x++)
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terrain.SetPixel(x, y, map.IsInMap(x, y)
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terrain.SetPixel(x, y, map.IsInMap(x, y)
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? colors[tileset.GetWalkability(map.MapTiles[x, y])]
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? Color.FromArgb(alpha, terrainTypeColors[map.Theater].ColorForTerrainType(tileset.GetWalkability(map.MapTiles[x, y])))
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: shroudColor);
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: shroudColor);
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return terrain;
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return terrain;
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}
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}
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@@ -120,13 +115,12 @@ namespace OpenRA.Graphics
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if (oreLayer == null)
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if (oreLayer == null)
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{
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{
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var res = world.WorldActor.traits.Get<ResourceLayer>();
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var res = world.WorldActor.traits.Get<ResourceLayer>();
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var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
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oreLayer = new Bitmap(terrain);
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oreLayer = new Bitmap(terrain);
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for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
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for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
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for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
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for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
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if (res.GetResource(new int2(x,y)) != null)
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if (res.GetResource(new int2(x,y)) != null)
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oreLayer.SetPixel(x, y, colors[(int)TerrainMovementType.Ore]);
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oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType((int)TerrainMovementType.Ore)));
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}
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}
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mapOnlySheet.Texture.SetData(oreLayer);
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mapOnlySheet.Texture.SetData(oreLayer);
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@@ -140,7 +134,6 @@ namespace OpenRA.Graphics
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unsafe
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unsafe
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{
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{
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var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
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int* c = (int*)bitmapData.Scan0;
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int* c = (int*)bitmapData.Scan0;
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foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
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foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
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@@ -158,7 +151,7 @@ namespace OpenRA.Graphics
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
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if (b != null)
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if (b != null)
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*(c + (y * bitmapData.Stride >> 2) + x) =
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*(c + (y * bitmapData.Stride >> 2) + x) =
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(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : colors[4]).ToArgb();
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(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(4))).ToArgb();
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ namespace OpenRA.Traits
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public readonly string Suffix = null;
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public readonly string Suffix = null;
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public readonly string Tileset = null;
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public readonly string Tileset = null;
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public readonly string Templates = null;
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public readonly string Templates = null;
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public readonly string MapColors = null;
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}
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}
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class Theater {}
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class Theater {}
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}
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}
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13
mods/cnc/desert.col
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13
mods/cnc/desert.col
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@@ -0,0 +1,13 @@
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; Minimap colors for cnc WINTER theater
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; Format: terraintype,R,G,B
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0,40,68,40
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1,92,116,164
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2,88,116,116
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3,68,68,60
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4,28,32,36
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5,92,140,180
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6,68,68,60
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7,208,192,160
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8,176,156,120
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9,148,128,96
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10,124,124,124
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@@ -211,15 +211,18 @@ World:
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Suffix:des
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Suffix:des
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:desert.col
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Theater@WINTER:
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Theater@WINTER:
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Name:Winter
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Name:Winter
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Theater:WINTER
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Theater:WINTER
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Suffix:win
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Suffix:win
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:winter.col
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Theater@TEMPERAT:
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Theater@TEMPERAT:
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Name:Temperate
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Name:Temperate
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Theater:TEMPERAT
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Theater:TEMPERAT
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Suffix:tem
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Suffix:tem
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:temperat.col
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13
mods/cnc/temperat.col
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13
mods/cnc/temperat.col
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@@ -0,0 +1,13 @@
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; Minimap colors for cnc TEMPERAT theater
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; Format: terraintype,R,G,B
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0,40,68,40
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1,92,116,164
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2,88,116,116
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3,68,68,60
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4,28,32,36
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5,92,140,180
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6,68,68,60
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7,208,192,160
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8,176,156,120
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9,148,128,96
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10,124,124,124
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Binary file not shown.
13
mods/cnc/winter.col
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13
mods/cnc/winter.col
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@@ -0,0 +1,13 @@
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; Minimap colors for cnc WINTER theater
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; Format: terraintype,R,G,B
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0,40,68,40
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1,92,116,164
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2,88,116,116
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3,68,68,60
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4,28,32,36
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5,92,140,180
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6,68,68,60
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7,208,192,160
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8,176,156,120
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9,148,128,96
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10,124,124,124
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@@ -250,18 +250,21 @@ World:
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Suffix:sno
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Suffix:sno
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:snow.col
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Theater@TEMPERAT:
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Theater@TEMPERAT:
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Name:Temperate
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Name:Temperate
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Theater:TEMPERAT
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Theater:TEMPERAT
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Suffix:tem
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Suffix:tem
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:temperat.col
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Theater@INTERIOR:
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Theater@INTERIOR:
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Name:Interior
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Name:Interior
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Theater:INTERIOR
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Theater:INTERIOR
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Suffix:int
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Suffix:int
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Templates:templates.ini
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Templates:templates.ini
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Tileset:tileSet.til
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Tileset:tileSet.til
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MapColors:temperat.col
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MGG:
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MGG:
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GeneratesGap:
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GeneratesGap:
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13
mods/ra/snow.col
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13
mods/ra/snow.col
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@@ -0,0 +1,13 @@
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; Minimap colors for ra SNOW theater
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; Format: terraintype,R,G,B
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0,196,196,196
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1,92,116,164
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2,88,116,116
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3,68,68,60
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4,28,32,36
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5,92,140,180
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6,68,68,60
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7,208,192,160
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8,176,156,120
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9,148,128,96
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10,124,124,124
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13
mods/ra/temperat.col
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13
mods/ra/temperat.col
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@@ -0,0 +1,13 @@
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; Minimap colors for ra TEMPERAT theater
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; Format: terraintype,R,G,B
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0,40,68,40
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1,92,116,164
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2,88,116,116
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3,68,68,60
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4,28,32,36
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5,92,140,180
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6,68,68,60
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7,208,192,160
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8,176,156,120
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9,148,128,96
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10,124,124,124
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Reference in New Issue
Block a user